A-Skeleton Animation Inventory ============================== This page lists 581 known A-skeleton animation names with hosted GIF previews and working notes. Skeleton A is the default male skeleton. Other skeletons can fall back to Skeleton A animations when a more specific clip does not exist. These entries are documented as general A-skeleton animations and are not treated here as character-specific. OpenW3D's normal human locomotion is state-driven in ``HumanStateClass`` rather than hardcoded clip-by-clip in mission scripts. The engine combines a torso or weapon-hold family with a leg-style suffix to build the common movement clips, typically in the form ``H_A_``. Common hold-style families include: * ``A0`` hands down, empty hands, C4, and beacon baseline * ``B0`` at chest or relaxed * ``C1`` to ``C3`` shoulder hold, looking down to up * ``D1`` to ``D3`` hip hold, looking down to up * ``E2`` launcher hold * ``F1`` to ``F3`` handgun hold, looking down to up Common leg-style suffixes include: * ``A0`` stand * ``A1`` to ``A4`` run * ``B1`` to ``B4`` walk * ``C0`` to ``C6`` crouch and crouch-move * ``J0`` to ``J4`` jump * ``A0L0`` to ``A0L4`` directional landings Special states such as ladder, dive, wounded, death, fire or chem or electric damage, hostage sequences, and mission cinematics can force specific ``H_A_*`` clips directly. The notes below combine the inventory naming from the animation catalog with explicit references found in the local OpenW3D source tree when a clip is named in code. .. include:: generated/a-skeleton-gallery.rst