C-Skeleton Animation Inventory ============================== This page lists 24 known C-skeleton animation names with hosted GIF previews and working notes. Skeleton C is the mutant skeleton. OpenW3D still routes human animation names through ``HumanAnimControlClass``. When code requests an ``S_A_HUMAN.H_A_*`` clip on a non-A human skeleton, the engine first tries the matching ``S_C_HUMAN.H_C_*`` name and only stays on the A clip if no C-specific version exists. The mutant set is much smaller than the A or B inventories. Its common movement clips mostly use the ``H_C_A0*`` baseline for stand, run, and walk, then add a small number of mutant-specific special-state and mission clips. Shared A-named clips can also appear in this export when the mutant set reuses an A-style animation directly. Common locomotion suffixes in this set include: * ``A0`` stand * ``A1`` to ``A4`` run * ``B1`` to ``B4`` walk The ``A0A0_L*`` names in this set are special mutant clips rather than the full directional landing library seen on Skeleton A. The notes below combine naming-pattern descriptions with explicit OpenW3D source references when a clip is named in code. .. include:: generated/c-skeleton-gallery.rst