Test_BMG.cpp ============ * Category: ``test-and-prototype`` * Active scripts: ``1`` * Source: ``Code/Scripts/Test_BMG.cpp`` BMG_Test_Script --------------- BMG_Test_Script in Test_BMG.cpp initializes behavior when the object is created; continues work on timer callbacks; drives AI action commands; uses timers; changes inventory or weapons. * Source line: ``38`` * Event hooks: ``Created``, ``Sound_Heard``, ``Timer_Expired`` * Persistence hooks: none detected * Key engine calls: ``Debug_Message``, ``Start_Timer``, ``Action_Attack``, ``Get_The_Star``, ``Clear_Weapons``, ``Give_PowerUp``, ``Select_Weapon`` * Summary source: ``heuristic``