Test_DAK.cpp ============ * Category: ``test-and-prototype`` * Active scripts: ``7`` * Source: ``Code/Scripts/Test_DAK.cpp`` DAK_Electric_Death_DAK ---------------------- DAK_Electric_Death_DAK in Test_DAK.cpp initializes behavior when the object is created; responds to custom events; sends custom events; creates or destroys objects. * Source line: ``146`` * Event hooks: ``Created``, ``Damaged``, ``Custom`` * Persistence hooks: none detected * Key engine calls: ``Get_Random``, ``Send_Custom_Event``, ``Get_Position``, ``Create_Object``, ``Attach_Script``, ``Apply_Damage`` * Summary source: ``heuristic`` DAK_Fire_Gas_Elec_Death_DAK --------------------------- DAK_Fire_Gas_Elec_Death_DAK in Test_DAK.cpp implements script callbacks. * Source line: ``72`` * Event hooks: ``Damaged``, ``Action_Complete`` * Persistence hooks: none detected * Key engine calls: ``Get_Health``, ``Get_Max_Health``, ``Action_Play_Animation``, ``Apply_Damage`` * Summary source: ``heuristic`` Parameter Description:: DeathType:string DAK_PCT_Pokable_DAK ------------------- DAK_PCT_Pokable_DAK in Test_DAK.cpp initializes behavior when the object is created. * Source line: ``180`` * Event hooks: ``Created`` * Persistence hooks: none detected * Key engine calls: ``Enable_HUD_Pokable_Indicator``, ``Display_Health_Bar`` * Summary source: ``heuristic`` DAK_PlayerSpotted ----------------- DAK_PlayerSpotted in Test_DAK.cpp drives AI action commands. * Source line: ``50`` * Event hooks: ``Damaged`` * Persistence hooks: none detected * Key engine calls: ``Find_Object``, ``Action_Goto``, ``Action_Attack`` * Summary source: ``heuristic`` DAK_TestScriptOne ----------------- DAK_TestScriptOne in Test_DAK.cpp drives AI action commands. * Source line: ``36`` * Event hooks: ``Damaged`` * Persistence hooks: none detected * Key engine calls: ``Is_A_Star``, ``Action_Goto`` * Summary source: ``heuristic`` DAK_Vehicle_Regen_DAK --------------------- DAK_Vehicle_Regen_DAK in Test_DAK.cpp initializes behavior when the object is created; responds to custom events; sends custom events. * Source line: ``124`` * Event hooks: ``Created``, ``Custom`` * Persistence hooks: none detected * Key engine calls: ``Send_Custom_Event``, ``Get_Health``, ``Get_Max_Health``, ``Apply_Damage`` * Summary source: ``heuristic`` M00_BUILDING_EXPLODE_NO_DAMAGE_DAK ---------------------------------- M00_BUILDING_EXPLODE_NO_DAMAGE_DAK in Test_DAK.cpp reacts to destruction state; creates explosions. * Source line: ``190`` * Event hooks: ``Killed`` * Persistence hooks: none detected * Key engine calls: ``Create_Explosion``, ``Shake_Camera``, ``Get_Position`` * Summary source: ``heuristic``