Toolkit_Animations.cpp ====================== * Category: ``toolkit`` * Active scripts: ``3`` * Source: ``Code/Scripts/Toolkit_Animations.cpp`` M00_Animation_Play_Drop_Object_Attach_Script_RMV ------------------------------------------------ M00_Animation_Drop_Object_Attach_Script_RMV This script plays an animation when the object it is attached to receives a custom, drops * Source line: ``214`` * Event hooks: ``Created``, ``Custom`` * Persistence hooks: none detected * Key engine calls: ``Action_Reset``, ``Create_Object_At_Bone``, ``Attach_Script`` * Summary source: ``source comment`` Parameter Description:: Start_Now=0:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=0:int, Action_Priority:int, Action_ID:int, Animation:string, Drop_Frame:int, Drop_Object:string, Drop_Bone:string, Script_Name:string, Script_Params:string, Debug_Mode=0:int Source Notes:: M00_Animation_Drop_Object_Attach_Script_RMV This script plays an animation when the object it is attached to receives a custom, drops a new object at a specified frame of the animation, and then attaches a script to the new object. Parameters: Animation = The animation to play. Drop_Frame = The frame at which to drop the object. Drop_Object = The object to drop. Drop_Bone = The bone from which the object is dropped. Script_Name = The name of the script to attach. Script_Params = The parameters for the attached script. M00_Animation_Play_Drop_Object_RMV ---------------------------------- This script plays an animation when the object it is attached to receives a custom. * Source line: ``145`` * Event hooks: ``Created``, ``Custom`` * Persistence hooks: none detected * Key engine calls: ``Action_Reset``, ``Create_Object_At_Bone`` * Summary source: ``source comment`` Parameter Description:: Start_Now=0:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=1:int, Action_Priority:int, Action_ID:int, Animation:string, Drop_Frame:int, Drop_Object:string, Drop_Bone:string, Debug_Mode=0:int Source Notes:: M00_Animation_Play_Drop_Object_RMV This script plays an animation when the object it is attached to receives a custom. Parameters: Animation = The animation to play. Drop_Frame = The frame at which an object should drop. Drop_Object = The object to drop. Drop_Bone = The bone from which to drop the object. M00_Animation_Play_RMV ---------------------- M00_Animation_Play_On_Activation_RMV This script plays an animation when the object it is attached to receives a custom. * Source line: ``88`` * Event hooks: ``Created``, ``Custom`` * Persistence hooks: none detected * Key engine calls: ``Action_Reset`` * Summary source: ``source comment`` Parameter Description:: Start_Now=0:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=0:int, Action_Priority:int, Action_ID:int, Animation:string, Loop=0:int, Debug_Mode=0:int Source Notes:: M00_Animation_Play_On_Activation_RMV This script plays an animation when the object it is attached to receives a custom. Parameters: Animation = The animation to play. Loop = Whether the animation should loop or not. 1 for looping. 0 for not.