OpenW3D Script Reference ======================== This section is generated from active ``DECLARE_SCRIPT(...)`` registrations found in the local OpenW3D ``Code/Scripts`` tree. * Active scripts indexed: ``1655`` * Source files indexed: ``41`` * Summary precedence: manual override, source comment, then heuristic The machine-readable catalog for future LevelEditQt integration is stored in ``scripts/openw3d-script-catalog.json``. Manual overrides live in ``scripts/openw3d-script-overrides.json``. Categories ---------- .. list-table:: :header-rows: 1 * - Category - Source Files - Scripts * - ``misc`` - ``2`` - ``2`` * - ``mission`` - ``15`` - ``1396`` * - ``test-and-prototype`` - ``12`` - ``161`` * - ``toolkit`` - ``12`` - ``96`` By Source File -------------- .. toctree:: :maxdepth: 1 generated/drmobius generated/groupscript generated/mission00 generated/mission01 generated/mission02 generated/mission03 generated/mission04 generated/mission05 generated/mission06 generated/mission07 generated/mission08 generated/mission09 generated/mission10 generated/mission11 generated/missiondemo generated/missions04 generated/missionx0 generated/test-bmg generated/test-cinematic generated/test-dak generated/test-day generated/test-dls generated/test-dme generated/test-gth generated/test-pds generated/test-rad generated/test-rmv generated/test-rmv-toolkit generated/toolkit generated/toolkit-actions generated/toolkit-animations generated/toolkit-broadcaster generated/toolkit-explosions generated/toolkit-objectives generated/toolkit-objects generated/toolkit-powerup generated/toolkit-siege generated/toolkit-sounds generated/toolkit-spawners generated/toolkit-triggers generated/unitcombat