MIX

Description

.mix is the archive/container format used by OpenW3D runtime and tools for packaged game content.

This is not a chunkio format. It uses its own header + file table layout.

References

Specification

File data area

Embedded file bytes are written before the directory tables.

  • Each stored file is padded to 8-byte alignment.

  • Directory Offset values point into this file data area.

Directory table at HeaderOffset

Seq

Bytes

Field

1

4

FileCount

N

12

File entry x N

Each file entry:

  • uint32 CRC (case-insensitive CRC of stored filename).

  • uint32 Offset (archive-relative file start).

  • uint32 Size (file size in bytes).

Entries are sorted by CRC and looked up with binary search.

Name table at NamesOffset

Seq

Bytes

Field

1

4

FileCount

N

1+L

Name record x N

Each name record:

  • uint8 NameLength.

  • char Name[NameLength] (includes null terminator in writer output).

Runtime lookup

MixFileFactoryClass::Get_File computes CRC_Stringi(filename) and binary-searches the file table. On hit, it returns a biased file view into the archive data.