A-Skeleton Animation Inventory

This page lists 581 known A-skeleton animation names with hosted GIF previews and working notes.

Skeleton A is the default male skeleton. Other skeletons can fall back to Skeleton A animations when a more specific clip does not exist.

These entries are documented as general A-skeleton animations and are not treated here as character-specific.

OpenW3D’s normal human locomotion is state-driven in HumanStateClass rather than hardcoded clip-by-clip in mission scripts. The engine combines a torso or weapon-hold family with a leg-style suffix to build the common movement clips, typically in the form H_A_<holdstyle><legsuffix>.

Common hold-style families include:

  • A0 hands down, empty hands, C4, and beacon baseline

  • B0 at chest or relaxed

  • C1 to C3 shoulder hold, looking down to up

  • D1 to D3 hip hold, looking down to up

  • E2 launcher hold

  • F1 to F3 handgun hold, looking down to up

Common leg-style suffixes include:

  • A0 stand

  • A1 to A4 run

  • B1 to B4 walk

  • C0 to C6 crouch and crouch-move

  • J0 to J4 jump

  • A0L0 to A0L4 directional landings

Special states such as ladder, dive, wounded, death, fire or chem or electric damage, hostage sequences, and mission cinematics can force specific H_A_* clips directly.

The notes below combine the inventory naming from the animation catalog with explicit references found in the local OpenW3D source tree when a clip is named in code.

h_a_412a

Preview of h_a_412a

Ladder animation. HumanState ladder idle/hold clip.

h_a_422a

Preview of h_a_422a

Ladder animation. HumanState ladder climb-up clip.

h_a_4242

Preview of h_a_4242

Ladder animation.

h_a_4243

Preview of h_a_4243

Ladder animation. Explicit script refs: Mission11.

h_a_4262

Preview of h_a_4262

Ladder animation.

h_a_4263

Preview of h_a_4263

Ladder animation.

h_a_432a

Preview of h_a_432a

Ladder animation. HumanState ladder climb-down clip.

h_a_601a

Preview of h_a_601a

Death animation. Explicit script refs: Mission01, Mission04, Mission05, Mission06 +1 more.

h_a_611a

Preview of h_a_611a

Death animation. Explicit script refs: Mission03, PRDemo, Test_BMG.

h_a_612a

Preview of h_a_612a

Death animation. HumanState death reaction for groin hit.

h_a_613a

Preview of h_a_613a

Death animation. Explicit script refs: Mission01.

h_a_622a

Preview of h_a_622a

Death animation. HumanState death reaction for head hit from behind; torso hit from behind. Explicit script refs: Mission03.

h_a_623a

Preview of h_a_623a

Death animation. HumanState death reaction for left-arm hit from behind; left-leg hit from behind.

h_a_624a

Preview of h_a_624a

Death animation. HumanState death reaction for right-arm hit from behind; right-leg hit from behind.

h_a_631a

Preview of h_a_631a

Death animation.

h_a_632a

Preview of h_a_632a

Death animation. HumanState death reaction for torso hit from front. Explicit script refs: Mission03.

h_a_633a

Preview of h_a_633a

Death animation. HumanState death reaction for right-arm hit from front; right-leg hit from front.

h_a_634a

Preview of h_a_634a

Death animation. HumanState death reaction for left-arm hit from front; left-leg hit from front.

h_a_635a

Preview of h_a_635a

Death animation. HumanState death reaction for head hit from front.

h_a_690a

Preview of h_a_690a

Death animation.

h_a_691a

Preview of h_a_691a

Death animation.

h_a_692a

Preview of h_a_692a

Death animation.

h_a_693a

Preview of h_a_693a

Death animation.

h_a_6x01

Preview of h_a_6x01

Death animation. HumanState ON_CHEM loop; Toolkit_Objects also uses it for scripted gas-death playback. Explicit script refs: Toolkit_Objects.

h_a_6x03

Preview of h_a_6x03

Death animation.

h_a_6x04

Preview of h_a_6x04

Death animation.

h_a_6x05

Preview of h_a_6x05

Death animation. HumanState ON_ELECTRIC loop; Toolkit_Objects also uses it for scripted electric-death playback. Explicit script refs: Test_DAK, Toolkit_Objects.

h_a_7002

Preview of h_a_7002

Cinematic animation. Explicit script refs: Mission04, Mission05, Mission11.

h_a_811a

Preview of h_a_811a

Wounded animation. HumanState wounded reaction for head hit from behind.

h_a_812a

Preview of h_a_812a

Wounded animation. HumanState wounded reaction for head hit from front.

h_a_821a

Preview of h_a_821a

Wounded animation. HumanState wounded reaction for torso hit from behind.

h_a_822a

Preview of h_a_822a

Wounded animation. HumanState wounded reaction for torso hit from front. Explicit script refs: Mission04, Mission11.

h_a_831a

Preview of h_a_831a

Wounded animation. HumanState wounded reaction for left-arm hit from behind.

h_a_832a

Preview of h_a_832a

Wounded animation. HumanState wounded reaction for left-arm hit from front.

h_a_841a

Preview of h_a_841a

Wounded animation. HumanState wounded reaction for right-arm hit from behind.

h_a_842a

Preview of h_a_842a

Wounded animation. HumanState wounded reaction for right-arm hit from front.

h_a_851a

Preview of h_a_851a

Wounded animation. HumanState wounded reaction for left-leg hit from behind.

h_a_852a

Preview of h_a_852a

Wounded animation. HumanState wounded reaction for left-leg hit from front.

h_a_861a

Preview of h_a_861a

Wounded animation. HumanState wounded reaction for right-leg hit from behind.

h_a_862a

Preview of h_a_862a

Wounded animation. HumanState wounded reaction for right-leg hit from front. Explicit script refs: Mission01.

h_a_871a

Preview of h_a_871a

Wounded animation. HumanState wounded reaction for groin hit.

h_a_890a

Preview of h_a_890a

Wounded animation.

h_a_891a

Preview of h_a_891a

Wounded animation. Explicit script refs: Mission09, Mission11.

h_a_892a

Preview of h_a_892a

Wounded animation. Explicit script refs: Mission11.

h_a_893a

Preview of h_a_893a

Wounded animation. Explicit script refs: Mission11.

h_a_a0a0

Preview of h_a_a0a0

C4-beacon-handsdown stance; Stand. Explicit script refs: PRDemo.

h_a_a0a0_l01

Preview of h_a_a0a0_l01

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.

h_a_a0a0_l02

Preview of h_a_a0a0_l02

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission04, Mission1.

h_a_a0a0_l03

Preview of h_a_a0a0_l03

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.

h_a_a0a0_l04

Preview of h_a_a0a0_l04

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission04, Mission1.

h_a_a0a0_l05

Preview of h_a_a0a0_l05

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.

h_a_a0a0_l06

Preview of h_a_a0a0_l06

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l10

Preview of h_a_a0a0_l10

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l11

Preview of h_a_a0a0_l11

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l12

Preview of h_a_a0a0_l12

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l13

Preview of h_a_a0a0_l13

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.

h_a_a0a0_l15

Preview of h_a_a0a0_l15

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l20

Preview of h_a_a0a0_l20

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.

h_a_a0a0_l21

Preview of h_a_a0a0_l21

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission01, Mission1.

h_a_a0a0_l22

Preview of h_a_a0a0_l22

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l23

Preview of h_a_a0a0_l23

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l24

Preview of h_a_a0a0_l24

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l25

Preview of h_a_a0a0_l25

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l26

Preview of h_a_a0a0_l26

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l26b

Preview of h_a_a0a0_l26b

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l26da

Preview of h_a_a0a0_l26da

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission09.

h_a_a0a0_l26db

Preview of h_a_a0a0_l26db

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission09.

h_a_a0a0_l26dc

Preview of h_a_a0a0_l26dc

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission09.

h_a_a0a0_l27

Preview of h_a_a0a0_l27

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l28a

Preview of h_a_a0a0_l28a

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission04.

h_a_a0a0_l28b

Preview of h_a_a0a0_l28b

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission04, Mission11.

h_a_a0a0_l28c

Preview of h_a_a0a0_l28c

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission11.

h_a_a0a0_l29

Preview of h_a_a0a0_l29

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l30

Preview of h_a_a0a0_l30

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l31

Preview of h_a_a0a0_l31

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l32

Preview of h_a_a0a0_l32

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: MissionX0.

h_a_a0a0_l33

Preview of h_a_a0a0_l33

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l34

Preview of h_a_a0a0_l34

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission01.

h_a_a0a0_l35

Preview of h_a_a0a0_l35

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l36

Preview of h_a_a0a0_l36

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.

h_a_a0a0_l37

Preview of h_a_a0a0_l37

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l38

Preview of h_a_a0a0_l38

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l39

Preview of h_a_a0a0_l39

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: MissionX0.

h_a_a0a0_l40

Preview of h_a_a0a0_l40

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l41

Preview of h_a_a0a0_l41

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l42

Preview of h_a_a0a0_l42

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l43

Preview of h_a_a0a0_l43

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l44

Preview of h_a_a0a0_l44

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l45

Preview of h_a_a0a0_l45

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l46

Preview of h_a_a0a0_l46

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l47

Preview of h_a_a0a0_l47

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l48

Preview of h_a_a0a0_l48

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l49

Preview of h_a_a0a0_l49

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l50

Preview of h_a_a0a0_l50

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l51

Preview of h_a_a0a0_l51

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission09, Test_DLS.

h_a_a0a0_l52

Preview of h_a_a0a0_l52

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.

h_a_a0a0_l53

Preview of h_a_a0a0_l53

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: MissionX0.

h_a_a0a0_l54

Preview of h_a_a0a0_l54

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l55

Preview of h_a_a0a0_l55

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l56

Preview of h_a_a0a0_l56

C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission01.

h_a_a0a0_l57

Preview of h_a_a0a0_l57

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l58

Preview of h_a_a0a0_l58

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l59

Preview of h_a_a0a0_l59

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l60

Preview of h_a_a0a0_l60

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l61

Preview of h_a_a0a0_l61

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l62

Preview of h_a_a0a0_l62

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l63

Preview of h_a_a0a0_l63

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l64

Preview of h_a_a0a0_l64

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l65

Preview of h_a_a0a0_l65

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l66

Preview of h_a_a0a0_l66

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l67

Preview of h_a_a0a0_l67

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l68

Preview of h_a_a0a0_l68

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l69

Preview of h_a_a0a0_l69

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l70

Preview of h_a_a0a0_l70

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l71

Preview of h_a_a0a0_l71

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a0_l72

Preview of h_a_a0a0_l72

C4-beacon-handsdown stance; Stand. Loiter variant.

h_a_a0a1

Preview of h_a_a0a1

C4-beacon-handsdown stance; Run Forward.

h_a_a0a1_02

Preview of h_a_a0a1_02

C4-beacon-handsdown stance; Run Forward.

h_a_a0a1_03

Preview of h_a_a0a1_03

C4-beacon-handsdown stance; Run Forward.

h_a_a0a1_04

Preview of h_a_a0a1_04

C4-beacon-handsdown stance; Run Forward.

h_a_a0a1_05

Preview of h_a_a0a1_05

C4-beacon-handsdown stance; Run Forward.

h_a_a0a2

Preview of h_a_a0a2

C4-beacon-handsdown stance; Run Backward.

h_a_a0a3

Preview of h_a_a0a3

C4-beacon-handsdown stance; Run Left.

h_a_a0a4

Preview of h_a_a0a4

C4-beacon-handsdown stance; Run Right.

h_a_a0a5

Preview of h_a_a0a5

C4-beacon-handsdown stance; Turn Left (unused).

h_a_a0a6

Preview of h_a_a0a6

C4-beacon-handsdown stance; Turn Right (unused).

h_a_a0b1

Preview of h_a_a0b1

C4-beacon-handsdown stance; Walk Forward.

h_a_a0b1_02

Preview of h_a_a0b1_02

C4-beacon-handsdown stance; Walk Forward.

h_a_a0b1_03

Preview of h_a_a0b1_03

C4-beacon-handsdown stance; Walk Forward.

h_a_a0b1_04

Preview of h_a_a0b1_04

C4-beacon-handsdown stance; Walk Forward.

h_a_a0b1_05

Preview of h_a_a0b1_05

C4-beacon-handsdown stance; Walk Forward.

h_a_a0b2

Preview of h_a_a0b2

C4-beacon-handsdown stance; Walk Backward.

h_a_a0b3

Preview of h_a_a0b3

C4-beacon-handsdown stance; Walk Left.

h_a_a0b4

Preview of h_a_a0b4

C4-beacon-handsdown stance; Walk Right.

h_a_a0c0

Preview of h_a_a0c0

C4-beacon-handsdown stance; Crouch. Explicit script refs: Mission01, Mission04, Mission11.

h_a_a0c1

Preview of h_a_a0c1

C4-beacon-handsdown stance; Crouch Forward.

h_a_a0c2

Preview of h_a_a0c2

C4-beacon-handsdown stance; Crouch Backward.

h_a_a0c3

Preview of h_a_a0c3

C4-beacon-handsdown stance; Crouch Left.

h_a_a0c4

Preview of h_a_a0c4

C4-beacon-handsdown stance; Crouch Right.

h_a_a0c5

Preview of h_a_a0c5

C4-beacon-handsdown stance; Crouch Turn Left (unused).

h_a_a0c6

Preview of h_a_a0c6

C4-beacon-handsdown stance; Crouch Turn Right (unused).

h_a_a0d0

Preview of h_a_a0d0

C4-beacon-handsdown stance; Falling.

h_a_a0d3

Preview of h_a_a0d3

C4-beacon-handsdown stance; Falling Left.

h_a_a0d4

Preview of h_a_a0d4

C4-beacon-handsdown stance; Falling Right.

h_a_a0e1

Preview of h_a_a0e1

C4-beacon-handsdown stance; Balance1.

h_a_a0e2

Preview of h_a_a0e2

C4-beacon-handsdown stance; Balance2.

h_a_a0f0

Preview of h_a_a0f0

C4-beacon-handsdown stance; Press Button. Explicit script refs: Mission03, Mission05, Mission06, Mission07 +4 more.

h_a_a0j0

Preview of h_a_a0j0

C4-beacon-handsdown stance; Jump.

h_a_a0j1

Preview of h_a_a0j1

C4-beacon-handsdown stance; Jump Forward.

h_a_a0j1_01

Preview of h_a_a0j1_01

C4-beacon-handsdown stance; Jump Forward.

h_a_a0j2

Preview of h_a_a0j2

C4-beacon-handsdown stance; Jump Backward.

h_a_a0j3

Preview of h_a_a0j3

C4-beacon-handsdown stance; Jump Left.

h_a_a0j4

Preview of h_a_a0j4

C4-beacon-handsdown stance; Jump Right.

h_a_a0l0

Preview of h_a_a0l0

C4-beacon-handsdown stance; Landing. HumanState default landing clip.

h_a_a0l1

Preview of h_a_a0l1

C4-beacon-handsdown stance; Landing Forward. HumanState forward landing clip.

h_a_a0l2

Preview of h_a_a0l2

C4-beacon-handsdown stance; Landing Backward. HumanState backward landing clip.

h_a_a0l3

Preview of h_a_a0l3

C4-beacon-handsdown stance; Landing Left. HumanState left landing clip.

h_a_a0l4

Preview of h_a_a0l4

C4-beacon-handsdown stance; Landing Right. HumanState right landing clip.

h_a_a0s0

Preview of h_a_a0s0

C4-beacon-handsdown stance; 180 Turn.

h_a_b0a0

Preview of h_a_b0a0

Relaxed stance; Stand.

h_a_b0a0_l05

Preview of h_a_b0a0_l05

Relaxed stance; Stand. Loiter variant.

h_a_b0a0_l15

Preview of h_a_b0a0_l15

Relaxed stance; Stand. Loiter variant.

h_a_b0a1

Preview of h_a_b0a1

Relaxed stance; Run Forward.

h_a_b0a1_02

Preview of h_a_b0a1_02

Relaxed stance; Run Forward.

h_a_b0a1_03

Preview of h_a_b0a1_03

Relaxed stance; Run Forward.

h_a_b0a1_04

Preview of h_a_b0a1_04

Relaxed stance; Run Forward.

h_a_b0a1_05

Preview of h_a_b0a1_05

Relaxed stance; Run Forward.

h_a_b0a2

Preview of h_a_b0a2

Relaxed stance; Run Backward.

h_a_b0a3

Preview of h_a_b0a3

Relaxed stance; Run Left.

h_a_b0a4

Preview of h_a_b0a4

Relaxed stance; Run Right.

h_a_b0a5

Preview of h_a_b0a5

Relaxed stance; Turn Left (unused).

h_a_b0a6

Preview of h_a_b0a6

Relaxed stance; Turn Right (unused).

h_a_b0b1

Preview of h_a_b0b1

Relaxed stance; Walk Forward.

h_a_b0b1_02

Preview of h_a_b0b1_02

Relaxed stance; Walk Forward.

h_a_b0b1_03

Preview of h_a_b0b1_03

Relaxed stance; Walk Forward.

h_a_b0b1_04

Preview of h_a_b0b1_04

Relaxed stance; Walk Forward.

h_a_b0b1_05

Preview of h_a_b0b1_05

Relaxed stance; Walk Forward.

h_a_b0b2

Preview of h_a_b0b2

Relaxed stance; Walk Backward.

h_a_b0b3

Preview of h_a_b0b3

Relaxed stance; Walk Left.

h_a_b0b4

Preview of h_a_b0b4

Relaxed stance; Walk Right.

h_a_b0c0

Preview of h_a_b0c0

Relaxed stance; Crouch. Explicit script refs: Mission06, MissionX0.

h_a_b0c1

Preview of h_a_b0c1

Relaxed stance; Crouch Forward.

h_a_b0c2

Preview of h_a_b0c2

Relaxed stance; Crouch Backward.

h_a_b0c3

Preview of h_a_b0c3

Relaxed stance; Crouch Left.

h_a_b0c4

Preview of h_a_b0c4

Relaxed stance; Crouch Right.

h_a_b0c5

Preview of h_a_b0c5

Relaxed stance; Crouch Turn Left (unused).

h_a_b0c6

Preview of h_a_b0c6

Relaxed stance; Crouch Turn Right (unused).

h_a_b0d0

Preview of h_a_b0d0

Relaxed stance; Falling.

h_a_b0d3

Preview of h_a_b0d3

Relaxed stance; Falling Left.

h_a_b0d4

Preview of h_a_b0d4

Relaxed stance; Falling Right.

h_a_b0j0

Preview of h_a_b0j0

Relaxed stance; Jump.

h_a_b0j1

Preview of h_a_b0j1

Relaxed stance; Jump Forward.

h_a_b0j2

Preview of h_a_b0j2

Relaxed stance; Jump Backward.

h_a_b0j3

Preview of h_a_b0j3

Relaxed stance; Jump Left.

h_a_b0j4

Preview of h_a_b0j4

Relaxed stance; Jump Right.

h_a_b0l0

Preview of h_a_b0l0

Relaxed stance; Landing.

h_a_b0l1

Preview of h_a_b0l1

Relaxed stance; Landing Forward.

h_a_b0l2

Preview of h_a_b0l2

Relaxed stance; Landing Backward.

h_a_b0l3

Preview of h_a_b0l3

Relaxed stance; Landing Left.

h_a_b0l4

Preview of h_a_b0l4

Relaxed stance; Landing Right.

h_a_bodyslam

Preview of h_a_bodyslam

Raveshaw animation.

h_a_c0a1_02

Preview of h_a_c0a1_02

Heavy Weapon Guy stance; Run.

h_a_c0a1_04

Preview of h_a_c0a1_04

Heavy Weapon Guy stance; Run.

h_a_c0a1_05

Preview of h_a_c0a1_05

Inventory labels: Heavy Weapon Guy stance; Run. / Heavy Weapon Guy stance; Walk.

h_a_c0b1_02

Preview of h_a_c0b1_02

Heavy Weapon Guy stance; Walk.

h_a_c0b1_04

Preview of h_a_c0b1_04

Heavy Weapon Guy stance; Walk.

h_a_c0b1_05

Preview of h_a_c0b1_05

Heavy Weapon Guy stance; Walk.

h_a_c1a0

Preview of h_a_c1a0

Shoulder look down stance; Stand.

h_a_c1a1

Preview of h_a_c1a1

Shoulder look down stance; Run Forward.

h_a_c1a2

Preview of h_a_c1a2

Shoulder look down stance; Run Backward.

h_a_c1a3

Preview of h_a_c1a3

Shoulder look down stance; Run Left.

h_a_c1a4

Preview of h_a_c1a4

Shoulder look down stance; Run Right.

h_a_c1a5

Preview of h_a_c1a5

Shoulder look down stance; Turn Left (unused).

h_a_c1a6

Preview of h_a_c1a6

Shoulder look down stance; Turn Right (unused).

h_a_c1b1

Preview of h_a_c1b1

Shoulder look down stance; Walk Forward.

h_a_c1b2

Preview of h_a_c1b2

Shoulder look down stance; Walk Backward.

h_a_c1b3

Preview of h_a_c1b3

Shoulder look down stance; Walk Left.

h_a_c1b4

Preview of h_a_c1b4

Shoulder look down stance; Walk Right.

h_a_c1c0

Preview of h_a_c1c0

Shoulder look down stance; Crouch.

h_a_c1c1

Preview of h_a_c1c1

Shoulder look down stance; Crouch Forward.

h_a_c1c2

Preview of h_a_c1c2

Shoulder look down stance; Crouch Backward.

h_a_c1c3

Preview of h_a_c1c3

Shoulder look down stance; Crouch Left.

h_a_c1c4

Preview of h_a_c1c4

Shoulder look down stance; Crouch Right.

h_a_c1c5

Preview of h_a_c1c5

Shoulder look down stance; Crouch Turn Left (unused).

h_a_c1c6

Preview of h_a_c1c6

Shoulder look down stance; Crouch Turn Right (unused).

h_a_c1d0

Preview of h_a_c1d0

Shoulder look down stance; Falling.

h_a_c1j0

Preview of h_a_c1j0

Shoulder look down stance; Jump.

h_a_c1j1

Preview of h_a_c1j1

Shoulder look down stance; Jump Forward.

h_a_c1j2

Preview of h_a_c1j2

Shoulder look down stance; Jump Backward.

h_a_c1j3

Preview of h_a_c1j3

Shoulder look down stance; Jump Left.

h_a_c1j4

Preview of h_a_c1j4

Shoulder look down stance; Jump Right.

h_a_c1l0

Preview of h_a_c1l0

Shoulder look down stance; Landing.

h_a_c1l1

Preview of h_a_c1l1

Shoulder look down stance; Landing Forward.

h_a_c1l2

Preview of h_a_c1l2

Shoulder look down stance; Landing Backward.

h_a_c1l3

Preview of h_a_c1l3

Shoulder look down stance; Landing Left.

h_a_c1l4

Preview of h_a_c1l4

Shoulder look down stance; Landing Right.

h_a_c2a0

Preview of h_a_c2a0

Shoulder stance; Stand.

h_a_c2a1

Preview of h_a_c2a1

Shoulder stance; Run Forward.

h_a_c2a2

Preview of h_a_c2a2

Shoulder stance; Run Backward.

h_a_c2a3

Preview of h_a_c2a3

Shoulder stance; Run Left.

h_a_c2a4

Preview of h_a_c2a4

Shoulder stance; Run Right.

h_a_c2a5

Preview of h_a_c2a5

Shoulder stance; Turn Left (unused).

h_a_c2a6

Preview of h_a_c2a6

Shoulder stance; Turn Right (unused).

h_a_c2b1

Preview of h_a_c2b1

Shoulder stance; Walk Forward.

h_a_c2b2

Preview of h_a_c2b2

Shoulder stance; Walk Backward.

h_a_c2b3

Preview of h_a_c2b3

Shoulder stance; Walk Left.

h_a_c2b4

Preview of h_a_c2b4

Shoulder stance; Walk Right.

h_a_c2c0

Preview of h_a_c2c0

Shoulder stance; Crouch. Explicit script refs: PRDemo.

h_a_c2c1

Preview of h_a_c2c1

Shoulder stance; Crouch Forward.

h_a_c2c2

Preview of h_a_c2c2

Shoulder stance; Crouch Backward.

h_a_c2c3

Preview of h_a_c2c3

Shoulder stance; Crouch Left.

h_a_c2c4

Preview of h_a_c2c4

Shoulder stance; Crouch Right.

h_a_c2c5

Preview of h_a_c2c5

Shoulder stance; Crouch Turn Left (unused).

h_a_c2c6

Preview of h_a_c2c6

Shoulder stance; Crouch Turn Right (unused).

h_a_c2d0

Preview of h_a_c2d0

Shoulder stance; Falling.

h_a_c2d3

Preview of h_a_c2d3

Shoulder stance; Falling Left.

h_a_c2d4

Preview of h_a_c2d4

Shoulder stance; Falling Right.

h_a_c2g0

Preview of h_a_c2g0

Shoulder stance; Reload.

h_a_c2j0

Preview of h_a_c2j0

Shoulder stance; Jump.

h_a_c2j1

Preview of h_a_c2j1

Shoulder stance; Jump Forward.

h_a_c2j2

Preview of h_a_c2j2

Shoulder stance; Jump Backward.

h_a_c2j3

Preview of h_a_c2j3

Shoulder stance; Jump Left.

h_a_c2j4

Preview of h_a_c2j4

Shoulder stance; Jump Right.

h_a_c2l0

Preview of h_a_c2l0

Shoulder stance; Land.

h_a_c2l1

Preview of h_a_c2l1

Shoulder stance; Land Forward.

h_a_c2l2

Preview of h_a_c2l2

Inventory labels: Shoulder stance; Land Backward. / C4-beacon-handsdown stance; Landing Backward.

h_a_c2l3

Preview of h_a_c2l3

Shoulder stance; Land Left.

h_a_c2l4

Preview of h_a_c2l4

Shoulder stance; Land Right.

h_a_c3a0

Preview of h_a_c3a0

Shoulder look up stance; Stand.

h_a_c3a1

Preview of h_a_c3a1

Shoulder look up stance; Run Forward.

h_a_c3a2

Preview of h_a_c3a2

Shoulder look up stance; Run Backward.

h_a_c3a3

Preview of h_a_c3a3

Shoulder look up stance; Run Left.

h_a_c3a4

Preview of h_a_c3a4

Shoulder look up stance; Run Right.

h_a_c3a5

Preview of h_a_c3a5

Shoulder look up stance; Turn Left (unused).

h_a_c3a6

Preview of h_a_c3a6

Shoulder look up stance; Turn Right (unused).

h_a_c3b1

Preview of h_a_c3b1

Shoulder look up stance; Walk Forward.

h_a_c3b2

Preview of h_a_c3b2

Shoulder look up stance; Walk Backward.

h_a_c3b3

Preview of h_a_c3b3

Shoulder look up stance; Walk Left.

h_a_c3b4

Preview of h_a_c3b4

Shoulder look up stance; Walk Right.

h_a_c3c0

Preview of h_a_c3c0

Shoulder look up stance; Crouch.

h_a_c3c1

Preview of h_a_c3c1

Shoulder look up stance; Crouch Forward.

h_a_c3c2

Preview of h_a_c3c2

Shoulder look up stance; Crouch Backward.

h_a_c3c3

Preview of h_a_c3c3

Shoulder look up stance; Crouch Left.

h_a_c3c4

Preview of h_a_c3c4

Shoulder look up stance; Crouch Right.

h_a_c3c5

Preview of h_a_c3c5

Shoulder look up stance; Crouch Turn Left (unused).

h_a_c3c6

Preview of h_a_c3c6

Shoulder look up stance; Crouch Turn Right (unused).

h_a_c3d0

Preview of h_a_c3d0

Shoulder look up stance; Falling.

h_a_c3j0

Preview of h_a_c3j0

Shoulder look up stance; Jump.

h_a_c3j1

Preview of h_a_c3j1

Shoulder look up stance; Jump Forward.

h_a_c3j2

Preview of h_a_c3j2

Shoulder look up stance; Jump Backward.

h_a_c3j3

Preview of h_a_c3j3

Shoulder look up stance; Jump Left.

h_a_c3j4

Preview of h_a_c3j4

Shoulder look up stance; Jump Right.

h_a_c3l0

Preview of h_a_c3l0

Shoulder look up stance; Landing.

h_a_c3l1

Preview of h_a_c3l1

Shoulder look up stance; Landing Forward.

h_a_c3l2

Preview of h_a_c3l2

Shoulder look up stance; Landing Backward.

h_a_c3l3

Preview of h_a_c3l3

Shoulder look up stance; Landing Left.

h_a_c3l4

Preview of h_a_c3l4

Shoulder look up stance; Landing Right.

h_a_con1

Preview of h_a_con1

Cinematic animation.

h_a_con2

Preview of h_a_con2

Cinematic animation. Explicit script refs: Mission01, Mission02, Mission04, Mission11 +2 more.

h_a_cresentkick

Preview of h_a_cresentkick

Mendoza animation.

h_a_d11a

Preview of h_a_d11a

Hip look down stance; Falling and Flailing. Explicit script refs: Mission11.

h_a_d1a0

Preview of h_a_d1a0

Hip look down stance; Stand.

h_a_d1a1

Preview of h_a_d1a1

Hip look down stance; Run Forward.

h_a_d1a2

Preview of h_a_d1a2

Hip look down stance; Run Backward.

h_a_d1a3

Preview of h_a_d1a3

Hip look down stance; Run Left.

h_a_d1a4

Preview of h_a_d1a4

Hip look down stance; Run Right.

h_a_d1a5

Preview of h_a_d1a5

Hip look down stance; Turn Left (unused).

h_a_d1a6

Preview of h_a_d1a6

Hip look down stance; Turn Right (unused).

h_a_d1b1

Preview of h_a_d1b1

Hip look down stance; Walk Forward.

h_a_d1b2

Preview of h_a_d1b2

Hip look down stance; Walk Backward.

h_a_d1b3

Preview of h_a_d1b3

Hip look down stance; Walk Left.

h_a_d1b4

Preview of h_a_d1b4

Hip look down stance; Walk Right.

h_a_d1c0

Preview of h_a_d1c0

Hip look down stance; Crouch.

h_a_d1c1

Preview of h_a_d1c1

Hip look down stance; Crouch Forward.

h_a_d1c2

Preview of h_a_d1c2

Hip look down stance; Crouch Backward.

h_a_d1c3

Preview of h_a_d1c3

Hip look down stance; Crouch Left.

h_a_d1c4

Preview of h_a_d1c4

Hip look down stance; Crouch Right.

h_a_d1c5

Preview of h_a_d1c5

Hip look down stance; Crouch Turn Left (unused).

h_a_d1c6

Preview of h_a_d1c6

Hip look down stance; Crouch Turn Right (unused).

h_a_d1d0

Preview of h_a_d1d0

Hip look down stance; Falling.

h_a_d1j0

Preview of h_a_d1j0

Hip look down stance; Jump.

h_a_d1j1

Preview of h_a_d1j1

Hip look down stance; Jump Forward.

h_a_d1j2

Preview of h_a_d1j2

Hip look down stance; Jump Backward.

h_a_d1j3

Preview of h_a_d1j3

Hip look down stance; Jump Left.

h_a_d1j4

Preview of h_a_d1j4

Hip look down stance; Jump Right.

h_a_d1l0

Preview of h_a_d1l0

Hip look down stance; Landing.

h_a_d1l1

Preview of h_a_d1l1

Hip look down stance; Landing Forward.

h_a_d1l2

Preview of h_a_d1l2

Hip look down stance; Landing Backward.

h_a_d1l3

Preview of h_a_d1l3

Hip look down stance; Landing Left.

h_a_d1l4

Preview of h_a_d1l4

Hip look down stance; Landing Right.

h_a_d2a0

Preview of h_a_d2a0

Hip stance; Stand.

h_a_d2a1

Preview of h_a_d2a1

Hip stance; Run Forward.

h_a_d2a2

Preview of h_a_d2a2

Hip stance; Run Backward.

h_a_d2a3

Preview of h_a_d2a3

Hip stance; Run Left. Explicit script refs: PRDemo.

h_a_d2a4

Preview of h_a_d2a4

Hip stance; Run Right. Explicit script refs: PRDemo.

h_a_d2a5

Preview of h_a_d2a5

Hip stance; Turn Left (unused).

h_a_d2a6

Preview of h_a_d2a6

Hip stance; Turn Right (unused).

h_a_d2b1

Preview of h_a_d2b1

Hip stance; Walk Forward.

h_a_d2b2

Preview of h_a_d2b2

Hip stance; Walk Backward. Explicit script refs: PRDemo.

h_a_d2b3

Preview of h_a_d2b3

Hip stance; Walk Left.

h_a_d2b4

Preview of h_a_d2b4

Hip stance; Walk Right.

h_a_d2c0

Preview of h_a_d2c0

Hip stance; Crouch.

h_a_d2c1

Preview of h_a_d2c1

Hip stance; Crouch Forward.

h_a_d2c2

Preview of h_a_d2c2

Hip stance; Crouch Backward.

h_a_d2c3

Preview of h_a_d2c3

Hip stance; Crouch Left.

h_a_d2c4

Preview of h_a_d2c4

Hip stance; Crouch Right.

h_a_d2c5

Preview of h_a_d2c5

Hip stance; Crouch Turn Left (unused).

h_a_d2c6

Preview of h_a_d2c6

Hip stance; Crouch Turn Right (unused).

h_a_d2d0

Preview of h_a_d2d0

Hip stance; Falling.

h_a_d2d3

Preview of h_a_d2d3

Hip stance; Falling Left.

h_a_d2d4

Preview of h_a_d2d4

Hip stance; Falling Right.

h_a_d2g0

Preview of h_a_d2g0

Hip stance; Third Person Reload.

h_a_d2j0

Preview of h_a_d2j0

Hip stance; Jump.

h_a_d2j1

Preview of h_a_d2j1

Hip stance; Jump Forward.

h_a_d2j2

Preview of h_a_d2j2

Hip stance; Jump Backward.

h_a_d2j3

Preview of h_a_d2j3

Hip stance; Jump Left.

h_a_d2j4

Preview of h_a_d2j4

Hip stance; Jump Right.

h_a_d2l0

Preview of h_a_d2l0

Hip stance; Land.

h_a_d2l1

Preview of h_a_d2l1

Hip stance; Land Forward.

h_a_d2l2

Preview of h_a_d2l2

Hip stance; Land Backward.

h_a_d2l3

Preview of h_a_d2l3

Hip stance; Land Left.

h_a_d2l4

Preview of h_a_d2l4

Hip stance; Land Right.

h_a_d3a0

Preview of h_a_d3a0

Hip Look up stance; Stand.

h_a_d3a1

Preview of h_a_d3a1

Hip Look up stance; Run Forward.

h_a_d3a2

Preview of h_a_d3a2

Hip Look up stance; Run Backward.

h_a_d3a3

Preview of h_a_d3a3

Hip Look up stance; Run Left.

h_a_d3a4

Preview of h_a_d3a4

Hip Look up stance; Run Right.

h_a_d3a5

Preview of h_a_d3a5

Hip Look up stance; Turn Left (unused).

h_a_d3a6

Preview of h_a_d3a6

Hip Look up stance; Turn Right (unused).

h_a_d3b1

Preview of h_a_d3b1

Hip Look up stance; Walk Forward.

h_a_d3b2

Preview of h_a_d3b2

Hip Look up stance; Walk Backward.

h_a_d3b3

Preview of h_a_d3b3

Hip Look up stance; Walk Left.

h_a_d3b4

Preview of h_a_d3b4

Hip Look up stance; Walk Right.

h_a_d3c0

Preview of h_a_d3c0

Hip Look up stance; Crouch.

h_a_d3c1

Preview of h_a_d3c1

Hip Look up stance; Crouch Forward.

h_a_d3c2

Preview of h_a_d3c2

Hip Look up stance; Crouch Backward.

h_a_d3c3

Preview of h_a_d3c3

Hip Look up stance; Crouch Left.

h_a_d3c4

Preview of h_a_d3c4

Hip Look up stance; Crouch Right.

h_a_d3c5

Preview of h_a_d3c5

Hip Look up stance; Crouch Turn Left (unused).

h_a_d3c6

Preview of h_a_d3c6

Hip Look up stance; Crouch Turn Right (unused).

h_a_d3d0

Preview of h_a_d3d0

Hip Look up stance; Falling.

h_a_d3j0

Preview of h_a_d3j0

Hip Look up stance; Jump.

h_a_d3j1

Preview of h_a_d3j1

Hip Look up stance; Jump Forward.

h_a_d3j2

Preview of h_a_d3j2

Hip Look up stance; Jump Backward.

h_a_d3j3

Preview of h_a_d3j3

Hip Look up stance; Jump Left.

h_a_d3j4

Preview of h_a_d3j4

Hip Look up stance; Jump Right.

h_a_d3l0

Preview of h_a_d3l0

Hip Look up stance; Land.

h_a_d3l1

Preview of h_a_d3l1

Hip Look up stance; Land Forward.

h_a_d3l2

Preview of h_a_d3l2

Hip Look up stance; Land Backward.

h_a_d3l3

Preview of h_a_d3l3

Hip Look up stance; Land Left.

h_a_d3l4

Preview of h_a_d3l4

Hip Look up stance; Land Right.

h_a_deathblast

Preview of h_a_deathblast

Death animation.

h_a_deathblast2

Preview of h_a_deathblast2

Death animation.

h_a_div1

Preview of h_a_div1

DIVE animation. Explicit script refs: PRDemo.

h_a_div2

Preview of h_a_div2

DIVE animation.

h_a_div3

Preview of h_a_div3

DIVE animation.

h_a_div4

Preview of h_a_div4

DIVE animation.

h_a_draw

Preview of h_a_draw

Draw animation.

h_a_drawc

Preview of h_a_drawc

Draw animation.

h_a_dsh1

Preview of h_a_dsh1

Sprint animation.

h_a_dsh2

Preview of h_a_dsh2

Sprint animation.

h_a_dsh3

Preview of h_a_dsh3

Sprint animation.

h_a_dsh4

Preview of h_a_dsh4

Sprint animation.

h_a_f1a0

Preview of h_a_f1a0

Handgun look down stance; Stand.

h_a_f1a1

Preview of h_a_f1a1

Handgun look down stance; Run Forward.

h_a_f1a2

Preview of h_a_f1a2

Handgun look down stance; Run Backward.

h_a_f1a3

Preview of h_a_f1a3

Handgun look down stance; Run Left.

h_a_f1a4

Preview of h_a_f1a4

Handgun look down stance; Run Right.

h_a_f1a5

Preview of h_a_f1a5

Handgun look down stance; Turn Left (unused).

h_a_f1a6

Preview of h_a_f1a6

Handgun look down stance; Turn Right (unused).

h_a_f1b1

Preview of h_a_f1b1

Handgun look down stance; Walk Forward.

h_a_f1b2

Preview of h_a_f1b2

Handgun look down stance; Walk Backward.

h_a_f1b3

Preview of h_a_f1b3

Handgun look down stance; Walk Left.

h_a_f1b4

Preview of h_a_f1b4

Handgun look down stance; Walk Right.

h_a_f1c0

Preview of h_a_f1c0

Handgun look down stance; Crouch.

h_a_f1c1

Preview of h_a_f1c1

Handgun look down stance; Crouch Forward.

h_a_f1c2

Preview of h_a_f1c2

Handgun look down stance; Crouch Backward.

h_a_f1c3

Preview of h_a_f1c3

Handgun look down stance; Crouch Left.

h_a_f1c4

Preview of h_a_f1c4

Handgun look down stance; Crouch Right.

h_a_f1c5

Preview of h_a_f1c5

Handgun look down stance; Crouch Turn Left (unused).

h_a_f1c6

Preview of h_a_f1c6

Handgun look down stance; Crouch Turn Right (unused).

h_a_f1d0

Preview of h_a_f1d0

Handgun look down stance; Falling.

h_a_f1j0

Preview of h_a_f1j0

Handgun look down stance; Jump.

h_a_f1j1

Preview of h_a_f1j1

Handgun look down stance; Jump Forward.

h_a_f1j2

Preview of h_a_f1j2

Handgun look down stance; Jump Backward.

h_a_f1j3

Preview of h_a_f1j3

Handgun look down stance; Jump Left.

h_a_f1j4

Preview of h_a_f1j4

Handgun look down stance; Jump Right.

h_a_f1l0

Preview of h_a_f1l0

Handgun look down stance; Land.

h_a_f1l1

Preview of h_a_f1l1

Handgun look down stance; Land Forward.

h_a_f1l2

Preview of h_a_f1l2

Handgun look down stance; Land Backward.

h_a_f1l3

Preview of h_a_f1l3

Handgun look down stance; Land Left.

h_a_f1l4

Preview of h_a_f1l4

Handgun look down stance; Land Right.

h_a_f2a0

Preview of h_a_f2a0

Handgun stance; Stand.

h_a_f2a1

Preview of h_a_f2a1

Handgun stance; Run Forward.

h_a_f2a2

Preview of h_a_f2a2

Handgun stance; Run Backward.

h_a_f2a3

Preview of h_a_f2a3

Handgun stance; Run Left.

h_a_f2a4

Preview of h_a_f2a4

Handgun stance; Run Right.

h_a_f2a5

Preview of h_a_f2a5

Handgun stance; Turn Left (unused).

h_a_f2a6

Preview of h_a_f2a6

Handgun stance; Turn Right (unused).

h_a_f2b1

Preview of h_a_f2b1

Handgun stance; Walk Forward.

h_a_f2b2

Preview of h_a_f2b2

Handgun stance; Walk Backward.

h_a_f2b3

Preview of h_a_f2b3

Handgun stance; Walk Left.

h_a_f2b4

Preview of h_a_f2b4

Handgun stance; Walk Right.

h_a_f2c0

Preview of h_a_f2c0

Handgun stance; Crouch.

h_a_f2c1

Preview of h_a_f2c1

Handgun stance; Crouch Forward.

h_a_f2c2

Preview of h_a_f2c2

Handgun stance; Crouch Backward.

h_a_f2c3

Preview of h_a_f2c3

Handgun stance; Crouch Left.

h_a_f2c4

Preview of h_a_f2c4

Handgun stance; Crouch Right.

h_a_f2c5

Preview of h_a_f2c5

Handgun stance; Crouch Turn Left (unused).

h_a_f2c6

Preview of h_a_f2c6

Handgun stance; Crouch Turn Right (unused).

h_a_f2d0

Preview of h_a_f2d0

Handgun stance; Falling.

h_a_f2d3

Preview of h_a_f2d3

Handgun stance; Falling Left.

h_a_f2d4

Preview of h_a_f2d4

Handgun stance; Falling Right.

h_a_f2g0

Preview of h_a_f2g0

Handgun stance; Third Person Reload.

h_a_f2j0

Preview of h_a_f2j0

Handgun stance; Jump.

h_a_f2j1

Preview of h_a_f2j1

Handgun stance; Jump Forward.

h_a_f2j2

Preview of h_a_f2j2

Handgun stance; Jump Backward.

h_a_f2j3

Preview of h_a_f2j3

Handgun stance; Jump Left.

h_a_f2j4

Preview of h_a_f2j4

Handgun stance; Jump Right.

h_a_f2l0

Preview of h_a_f2l0

Handgun stance; Land.

h_a_f2l1

Preview of h_a_f2l1

Handgun stance; Land Forward.

h_a_f2l2

Preview of h_a_f2l2

Handgun stance; Land Backward.

h_a_f2l3

Preview of h_a_f2l3

Handgun stance; Land Left.

h_a_f2l4

Preview of h_a_f2l4

Handgun stance; Land Right.

h_a_f3a0

Preview of h_a_f3a0

Handgun look up stance; Stand.

h_a_f3a1

Preview of h_a_f3a1

Handgun look up stance; Run Forward.

h_a_f3a2

Preview of h_a_f3a2

Handgun look up stance; Run Backward.

h_a_f3a3

Preview of h_a_f3a3

Handgun look up stance; Run Left.

h_a_f3a4

Preview of h_a_f3a4

Handgun look up stance; Run Right.

h_a_f3a5

Preview of h_a_f3a5

Handgun look up stance; Turn Left (unused).

h_a_f3a6

Preview of h_a_f3a6

Handgun look up stance; Turn Right (unused).

h_a_f3b1

Preview of h_a_f3b1

Handgun look up stance; Walk Forward.

h_a_f3b2

Preview of h_a_f3b2

Handgun look up stance; Walk Backward.

h_a_f3b3

Preview of h_a_f3b3

Handgun look up stance; Walk Left.

h_a_f3b4

Preview of h_a_f3b4

Handgun look up stance; Walk Right.

h_a_f3c0

Preview of h_a_f3c0

Handgun look up stance; Crouch.

h_a_f3c1

Preview of h_a_f3c1

Handgun look up stance; Crouch Forward.

h_a_f3c2

Preview of h_a_f3c2

Handgun look up stance; Crouch Backward.

h_a_f3c3

Preview of h_a_f3c3

Handgun look up stance; Crouch Left.

h_a_f3c4

Preview of h_a_f3c4

Handgun look up stance; Crouch Right.

h_a_f3c5

Preview of h_a_f3c5

Handgun look up stance; Crouch Turn Left (unused).

h_a_f3c6

Preview of h_a_f3c6

Handgun look up stance; Crouch Turn Right (unused).

h_a_f3d0

Preview of h_a_f3d0

Handgun look up stance; Falling.

h_a_f3j0

Preview of h_a_f3j0

Handgun look up stance; Jump.

h_a_f3j1

Preview of h_a_f3j1

Handgun look up stance; Jump Forward.

h_a_f3j2

Preview of h_a_f3j2

Handgun look up stance; Jump Backward.

h_a_f3j3

Preview of h_a_f3j3

Handgun look up stance; Jump Left.

h_a_f3j4

Preview of h_a_f3j4

Handgun look up stance; Jump Right.

h_a_f3l0

Preview of h_a_f3l0

Handgun look up stance; Land.

h_a_f3l1

Preview of h_a_f3l1

Handgun look up stance; Land Forward.

h_a_f3l2

Preview of h_a_f3l2

Handgun look up stance; Land Backward.

h_a_f3l3

Preview of h_a_f3l3

Handgun look up stance; Land Left.

h_a_f3l4

Preview of h_a_f3l4

Handgun look up stance; Land Right.

h_a_fal8

Preview of h_a_fal8

Cinematic animation.

h_a_flma

Preview of h_a_flma

Mendoza animation. HumanState ON_FIRE loop; Toolkit_Objects also uses it for scripted fire-death playback. Explicit script refs: Test_DAK, Toolkit_Objects.

h_a_flmb

Preview of h_a_flmb

Mendoza animation. HumanState special-damage death clip for fire, chem, and electric deaths.

h_a_flmc

Preview of h_a_flmc

Death animation.

h_a_flp1

Preview of h_a_flp1

Flip animation.

h_a_flp3

Preview of h_a_flp3

Flip animation.

h_a_flp4

Preview of h_a_flp4

Flip animation.

h_a_fly1

Preview of h_a_fly1

Raveshaw animation.

h_a_fly2

Preview of h_a_fly2

Raveshaw animation.

h_a_fly3

Preview of h_a_fly3

Raveshaw animation.

h_a_fly4

Preview of h_a_fly4

Raveshaw animation.

h_a_flykick

Preview of h_a_flykick

Mendoza animation.

h_a_g0a1_01

Preview of h_a_g0a1_01

Beacon stance; Panic Run.

h_a_g0b1_01

Preview of h_a_g0b1_01

Beacon stance; Walking while looking side to side.

h_a_h0b1_01

Preview of h_a_h0b1_01

Cinematic animation.

h_a_h11c

Preview of h_a_h11c

Mendoza animation. PRDemo comments identify this clip as a standing-up animation. Explicit script refs: Mission03, PRDemo.

h_a_h12c

Preview of h_a_h12c

Mendoza animation.

h_a_h13c

Preview of h_a_h13c

Cinematic animation. Explicit script refs: Mission03.

h_a_host_l1a

Preview of h_a_host_l1a

Hostage animation. Explicit script refs: Mission04, Mission06, mission08.

h_a_host_l1b

Preview of h_a_host_l1b

Hostage animation. Explicit script refs: Mission01, Mission05, Mission06, Mission07 +3 more.

h_a_host_l1c

Preview of h_a_host_l1c

Hostage animation. Explicit script refs: Mission01, Mission04, Mission05, Mission06 +2 more.

h_a_host_l2a

Preview of h_a_host_l2a

Hostage animation. Explicit script refs: Mission04.

h_a_host_l2b

Preview of h_a_host_l2b

Hostage animation. Explicit script refs: Mission01, Mission04, Mission05, Mission11 +1 more.

h_a_host_l2c

Preview of h_a_host_l2c

Hostage animation. Explicit script refs: Mission01, Mission04, Mission05, Mission11.

h_a_host_l3a

Preview of h_a_host_l3a

Hostage animation.

h_a_host_l3b

Preview of h_a_host_l3b

Hostage animation.

h_a_host_l3c

Preview of h_a_host_l3c

Hostage animation.

h_a_i0b1_01

Preview of h_a_i0b1_01

Cinematic animation.

h_a_j01c

Preview of h_a_j01c

Cinematic animation. Explicit script refs: Mission04, Mission1.

h_a_j04c

Preview of h_a_j04c

Cinematic animation. Explicit script refs: PRDemo.

h_a_j08c

Preview of h_a_j08c

Cinematic animation.

h_a_j0b1_01

Preview of h_a_j0b1_01

Cinematic animation.

h_a_j11c

Preview of h_a_j11c

Cinematic animation. Explicit script refs: Mission04, Mission1, PRDemo.

h_a_j12c

Preview of h_a_j12c

Cinematic animation. Explicit script refs: Mission01, Mission05, PRDemo, Test_DME.

h_a_j13a

Preview of h_a_j13a

Cinematic animation. Explicit script refs: Mission01, PRDemo.

h_a_j13b

Preview of h_a_j13b

Cinematic animation. Explicit script refs: Mission01, Mission04, PRDemo.

h_a_j13c

Preview of h_a_j13c

Cinematic animation. Explicit script refs: Mission01, Mission05, PRDemo.

h_a_j14c

Preview of h_a_j14c

Cinematic animation. Explicit script refs: Mission1, PRDemo.

h_a_j15c

Preview of h_a_j15c

Cinematic animation. Explicit script refs: Mission1, PRDemo.

h_a_j17c

Preview of h_a_j17c

Cinematic animation. Explicit script refs: Mission01, Mission1.

h_a_j18c

Preview of h_a_j18c

Cinematic animation. Explicit script refs: Mission02, Mission1, MissionDemo, PRDemo.

h_a_j19a

Preview of h_a_j19a

Cinematic animation. Explicit script refs: Mission01, Mission04.

h_a_j19b

Preview of h_a_j19b

Cinematic animation.

h_a_j19c

Preview of h_a_j19c

Cinematic animation. Explicit script refs: Mission01, Mission04.

h_a_j19s

Preview of h_a_j19s

Cinematic animation. Explicit script refs: Mission01, Mission04.

h_a_j20a

Preview of h_a_j20a

Cinematic animation. Explicit script refs: Mission09.

h_a_j20b

Preview of h_a_j20b

Cinematic animation. Explicit script refs: Mission09.

h_a_j20c

Preview of h_a_j20c

Cinematic animation. Explicit script refs: Mission09.

h_a_j21c

Preview of h_a_j21c

Cinematic animation. Explicit script refs: Mission01, Mission04, Mission1, MissionX0 +1 more.

h_a_j22c

Preview of h_a_j22c

Cinematic animation. Explicit script refs: Mission1, PRDemo.

h_a_j23c

Preview of h_a_j23c

Cinematic animation. Explicit script refs: Mission02, Mission1, MissionDemo.

h_a_j24c

Preview of h_a_j24c

Cinematic animation. Explicit script refs: Mission1.

h_a_j26c

Preview of h_a_j26c

Cinematic animation. Explicit script refs: Mission09, Mission1, mission08.

h_a_j27c

Preview of h_a_j27c

Cinematic animation. Explicit script refs: Mission02, Mission1, MissionDemo.

h_a_j33c

Preview of h_a_j33c

Cinematic animation. Explicit script refs: Mission1, PRDemo.

h_a_j43a

Preview of h_a_j43a

Cinematic animation. Explicit script refs: PRDemo.

h_a_j43b

Preview of h_a_j43b

Cinematic animation. Explicit script refs: PRDemo.

h_a_j43c

Preview of h_a_j43c

Cinematic animation. Explicit script refs: PRDemo.

h_a_j99a

Preview of h_a_j99a

Cinematic animation.

h_a_j99b

Preview of h_a_j99b

Cinematic animation.

h_a_j99c

Preview of h_a_j99c

Cinematic animation. Explicit script refs: Test_BMG.

h_a_legpain

Preview of h_a_legpain

Cinematic animation.

h_a_punchcombo

Preview of h_a_punchcombo

Mendoza animation.

h_a_sidekick

Preview of h_a_sidekick

Mendoza animation.

h_a_sld1_01

Preview of h_a_sld1_01

Dodge animation. HumanState forward dive variant.

h_a_sld1_02

Preview of h_a_sld1_02

Dodge animation. HumanState forward dive variant.

h_a_sld2_01

Preview of h_a_sld2_01

Dodge animation. HumanState backward dive variant.

h_a_sld2_02

Preview of h_a_sld2_02

Dodge animation. HumanState backward dive variant.

h_a_sld3_00

Preview of h_a_sld3_00

Dodge animation.

h_a_sld3_01

Preview of h_a_sld3_01

Dodge animation. HumanState left dive variant.

h_a_sld3_02

Preview of h_a_sld3_02

Dodge animation. HumanState left dive variant.

h_a_sld4_00

Preview of h_a_sld4_00

Dodge animation.

h_a_sld4_01

Preview of h_a_sld4_01

Dodge animation. HumanState right dive variant.

h_a_sld4_02

Preview of h_a_sld4_02

Dodge animation. HumanState right dive variant.

h_a_troop1a

Preview of h_a_troop1a

Cinematic animation.

h_a_troop1b

Preview of h_a_troop1b

Cinematic animation.

h_a_troop1c

Preview of h_a_troop1c

Cinematic animation.

h_a_troop2

Preview of h_a_troop2

Cinematic animation.

h_a_troopdrop

Preview of h_a_troopdrop

Cinematic animation. Explicit script refs: Mission01, MissionX0.

h_a_v42a

Preview of h_a_v42a

Transition animation. Explicit script refs: Mission01.

h_a_v62a

Preview of h_a_v62a

Transition animation.

h_a_x1e_run

Preview of h_a_x1e_run

Cinematic animation. Explicit script refs: Mission01.

h_a_x33c

Preview of h_a_x33c

Cinematic animation. Explicit script refs: Mission1.

h_a_x5d_parat_1

Preview of h_a_x5d_parat_1

Cinematic animation. Explicit script refs: Mission01, Mission03, Mission09, Mission10 +3 more.

h_a_x5d_parat_2

Preview of h_a_x5d_parat_2

Cinematic animation. Explicit script refs: Mission01, Mission03, Mission09, Mission10 +2 more.

h_a_x5d_parat_3

Preview of h_a_x5d_parat_3

Cinematic animation. Explicit script refs: Mission01, Mission03, Mission09, Mission10 +2 more.

h_a_x9c_suit

Preview of h_a_x9c_suit

Cinematic animation. Explicit script refs: Mission09.

h_a_xg_napc_out

Preview of h_a_xg_napc_out

Cinematic animation. Explicit script refs: Mission05.