A-Skeleton Animation Inventory
This page lists 581 known A-skeleton animation names with hosted GIF previews and working notes.
Skeleton A is the default male skeleton. Other skeletons can fall back to Skeleton A animations when a more specific clip does not exist.
These entries are documented as general A-skeleton animations and are not treated here as character-specific.
OpenW3D’s normal human locomotion is state-driven in HumanStateClass
rather than hardcoded clip-by-clip in mission scripts. The engine combines a
torso or weapon-hold family with a leg-style suffix to build the common
movement clips, typically in the form H_A_<holdstyle><legsuffix>.
Common hold-style families include:
A0hands down, empty hands, C4, and beacon baselineB0at chest or relaxedC1toC3shoulder hold, looking down to upD1toD3hip hold, looking down to upE2launcher holdF1toF3handgun hold, looking down to up
Common leg-style suffixes include:
A0standA1toA4runB1toB4walkC0toC6crouch and crouch-moveJ0toJ4jumpA0L0toA0L4directional landings
Special states such as ladder, dive, wounded, death, fire or chem or electric
damage, hostage sequences, and mission cinematics can force specific
H_A_* clips directly.
The notes below combine the inventory naming from the animation catalog with explicit references found in the local OpenW3D source tree when a clip is named in code.
h_a_412a
Ladder animation. HumanState ladder idle/hold clip.
h_a_422a
Ladder animation. HumanState ladder climb-up clip.
h_a_4242
Ladder animation.
h_a_4243
Ladder animation. Explicit script refs: Mission11.
h_a_4262
Ladder animation.
h_a_4263
Ladder animation.
h_a_432a
Ladder animation. HumanState ladder climb-down clip.
h_a_601a
Death animation. Explicit script refs: Mission01, Mission04, Mission05, Mission06 +1 more.
h_a_611a
Death animation. Explicit script refs: Mission03, PRDemo, Test_BMG.
h_a_612a
Death animation. HumanState death reaction for groin hit.
h_a_613a
Death animation. Explicit script refs: Mission01.
h_a_622a
Death animation. HumanState death reaction for head hit from behind; torso hit from behind. Explicit script refs: Mission03.
h_a_623a
Death animation. HumanState death reaction for left-arm hit from behind; left-leg hit from behind.
h_a_624a
Death animation. HumanState death reaction for right-arm hit from behind; right-leg hit from behind.
h_a_631a
Death animation.
h_a_632a
Death animation. HumanState death reaction for torso hit from front. Explicit script refs: Mission03.
h_a_633a
Death animation. HumanState death reaction for right-arm hit from front; right-leg hit from front.
h_a_634a
Death animation. HumanState death reaction for left-arm hit from front; left-leg hit from front.
h_a_635a
Death animation. HumanState death reaction for head hit from front.
h_a_690a
Death animation.
h_a_691a
Death animation.
h_a_692a
Death animation.
h_a_693a
Death animation.
h_a_6x01
Death animation. HumanState ON_CHEM loop; Toolkit_Objects also uses it for scripted gas-death playback. Explicit script refs: Toolkit_Objects.
h_a_6x03
Death animation.
h_a_6x04
Death animation.
h_a_6x05
Death animation. HumanState ON_ELECTRIC loop; Toolkit_Objects also uses it for scripted electric-death playback. Explicit script refs: Test_DAK, Toolkit_Objects.
h_a_7002
Cinematic animation. Explicit script refs: Mission04, Mission05, Mission11.
h_a_811a
Wounded animation. HumanState wounded reaction for head hit from behind.
h_a_812a
Wounded animation. HumanState wounded reaction for head hit from front.
h_a_821a
Wounded animation. HumanState wounded reaction for torso hit from behind.
h_a_822a
Wounded animation. HumanState wounded reaction for torso hit from front. Explicit script refs: Mission04, Mission11.
h_a_831a
Wounded animation. HumanState wounded reaction for left-arm hit from behind.
h_a_832a
Wounded animation. HumanState wounded reaction for left-arm hit from front.
h_a_841a
Wounded animation. HumanState wounded reaction for right-arm hit from behind.
h_a_842a
Wounded animation. HumanState wounded reaction for right-arm hit from front.
h_a_851a
Wounded animation. HumanState wounded reaction for left-leg hit from behind.
h_a_852a
Wounded animation. HumanState wounded reaction for left-leg hit from front.
h_a_861a
Wounded animation. HumanState wounded reaction for right-leg hit from behind.
h_a_862a
Wounded animation. HumanState wounded reaction for right-leg hit from front. Explicit script refs: Mission01.
h_a_871a
Wounded animation. HumanState wounded reaction for groin hit.
h_a_890a
Wounded animation.
h_a_891a
Wounded animation. Explicit script refs: Mission09, Mission11.
h_a_892a
Wounded animation. Explicit script refs: Mission11.
h_a_893a
Wounded animation. Explicit script refs: Mission11.
h_a_a0a0
C4-beacon-handsdown stance; Stand. Explicit script refs: PRDemo.
h_a_a0a0_l01
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.
h_a_a0a0_l02
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission04, Mission1.
h_a_a0a0_l03
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.
h_a_a0a0_l04
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission04, Mission1.
h_a_a0a0_l05
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.
h_a_a0a0_l06
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l10
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l11
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l12
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l13
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.
h_a_a0a0_l15
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l20
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.
h_a_a0a0_l21
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission01, Mission1.
h_a_a0a0_l22
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l23
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l24
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l25
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l26
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l26b
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l26da
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission09.
h_a_a0a0_l26db
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission09.
h_a_a0a0_l26dc
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission09.
h_a_a0a0_l27
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l28a
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission04.
h_a_a0a0_l28b
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission04, Mission11.
h_a_a0a0_l28c
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission11.
h_a_a0a0_l29
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l30
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l31
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l32
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: MissionX0.
h_a_a0a0_l33
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l34
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission01.
h_a_a0a0_l35
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l36
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.
h_a_a0a0_l37
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l38
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l39
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: MissionX0.
h_a_a0a0_l40
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l41
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l42
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l43
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l44
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l45
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l46
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l47
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l48
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l49
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l50
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l51
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission09, Test_DLS.
h_a_a0a0_l52
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission1.
h_a_a0a0_l53
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: MissionX0.
h_a_a0a0_l54
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l55
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l56
C4-beacon-handsdown stance; Stand. Loiter variant. Explicit script refs: Mission01.
h_a_a0a0_l57
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l58
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l59
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l60
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l61
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l62
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l63
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l64
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l65
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l66
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l67
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l68
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l69
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l70
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l71
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a0_l72
C4-beacon-handsdown stance; Stand. Loiter variant.
h_a_a0a1
C4-beacon-handsdown stance; Run Forward.
h_a_a0a1_02
C4-beacon-handsdown stance; Run Forward.
h_a_a0a1_03
C4-beacon-handsdown stance; Run Forward.
h_a_a0a1_04
C4-beacon-handsdown stance; Run Forward.
h_a_a0a1_05
C4-beacon-handsdown stance; Run Forward.
h_a_a0a2
C4-beacon-handsdown stance; Run Backward.
h_a_a0a3
C4-beacon-handsdown stance; Run Left.
h_a_a0a4
C4-beacon-handsdown stance; Run Right.
h_a_a0a5
C4-beacon-handsdown stance; Turn Left (unused).
h_a_a0a6
C4-beacon-handsdown stance; Turn Right (unused).
h_a_a0b1
C4-beacon-handsdown stance; Walk Forward.
h_a_a0b1_02
C4-beacon-handsdown stance; Walk Forward.
h_a_a0b1_03
C4-beacon-handsdown stance; Walk Forward.
h_a_a0b1_04
C4-beacon-handsdown stance; Walk Forward.
h_a_a0b1_05
C4-beacon-handsdown stance; Walk Forward.
h_a_a0b2
C4-beacon-handsdown stance; Walk Backward.
h_a_a0b3
C4-beacon-handsdown stance; Walk Left.
h_a_a0b4
C4-beacon-handsdown stance; Walk Right.
h_a_a0c0
C4-beacon-handsdown stance; Crouch. Explicit script refs: Mission01, Mission04, Mission11.
h_a_a0c1
C4-beacon-handsdown stance; Crouch Forward.
h_a_a0c2
C4-beacon-handsdown stance; Crouch Backward.
h_a_a0c3
C4-beacon-handsdown stance; Crouch Left.
h_a_a0c4
C4-beacon-handsdown stance; Crouch Right.
h_a_a0c5
C4-beacon-handsdown stance; Crouch Turn Left (unused).
h_a_a0c6
C4-beacon-handsdown stance; Crouch Turn Right (unused).
h_a_a0d0
C4-beacon-handsdown stance; Falling.
h_a_a0d3
C4-beacon-handsdown stance; Falling Left.
h_a_a0d4
C4-beacon-handsdown stance; Falling Right.
h_a_a0e1
C4-beacon-handsdown stance; Balance1.
h_a_a0e2
C4-beacon-handsdown stance; Balance2.
h_a_a0f0
C4-beacon-handsdown stance; Press Button. Explicit script refs: Mission03, Mission05, Mission06, Mission07 +4 more.
h_a_a0j0
C4-beacon-handsdown stance; Jump.
h_a_a0j1
C4-beacon-handsdown stance; Jump Forward.
h_a_a0j1_01
C4-beacon-handsdown stance; Jump Forward.
h_a_a0j2
C4-beacon-handsdown stance; Jump Backward.
h_a_a0j3
C4-beacon-handsdown stance; Jump Left.
h_a_a0j4
C4-beacon-handsdown stance; Jump Right.
h_a_a0l0
C4-beacon-handsdown stance; Landing. HumanState default landing clip.
h_a_a0l1
C4-beacon-handsdown stance; Landing Forward. HumanState forward landing clip.
h_a_a0l2
C4-beacon-handsdown stance; Landing Backward. HumanState backward landing clip.
h_a_a0l3
C4-beacon-handsdown stance; Landing Left. HumanState left landing clip.
h_a_a0l4
C4-beacon-handsdown stance; Landing Right. HumanState right landing clip.
h_a_a0s0
C4-beacon-handsdown stance; 180 Turn.
h_a_b0a0
Relaxed stance; Stand.
h_a_b0a0_l05
Relaxed stance; Stand. Loiter variant.
h_a_b0a0_l15
Relaxed stance; Stand. Loiter variant.
h_a_b0a1
Relaxed stance; Run Forward.
h_a_b0a1_02
Relaxed stance; Run Forward.
h_a_b0a1_03
Relaxed stance; Run Forward.
h_a_b0a1_04
Relaxed stance; Run Forward.
h_a_b0a1_05
Relaxed stance; Run Forward.
h_a_b0a2
Relaxed stance; Run Backward.
h_a_b0a3
Relaxed stance; Run Left.
h_a_b0a4
Relaxed stance; Run Right.
h_a_b0a5
Relaxed stance; Turn Left (unused).
h_a_b0a6
Relaxed stance; Turn Right (unused).
h_a_b0b1
Relaxed stance; Walk Forward.
h_a_b0b1_02
Relaxed stance; Walk Forward.
h_a_b0b1_03
Relaxed stance; Walk Forward.
h_a_b0b1_04
Relaxed stance; Walk Forward.
h_a_b0b1_05
Relaxed stance; Walk Forward.
h_a_b0b2
Relaxed stance; Walk Backward.
h_a_b0b3
Relaxed stance; Walk Left.
h_a_b0b4
Relaxed stance; Walk Right.
h_a_b0c0
Relaxed stance; Crouch. Explicit script refs: Mission06, MissionX0.
h_a_b0c1
Relaxed stance; Crouch Forward.
h_a_b0c2
Relaxed stance; Crouch Backward.
h_a_b0c3
Relaxed stance; Crouch Left.
h_a_b0c4
Relaxed stance; Crouch Right.
h_a_b0c5
Relaxed stance; Crouch Turn Left (unused).
h_a_b0c6
Relaxed stance; Crouch Turn Right (unused).
h_a_b0d0
Relaxed stance; Falling.
h_a_b0d3
Relaxed stance; Falling Left.
h_a_b0d4
Relaxed stance; Falling Right.
h_a_b0j0
Relaxed stance; Jump.
h_a_b0j1
Relaxed stance; Jump Forward.
h_a_b0j2
Relaxed stance; Jump Backward.
h_a_b0j3
Relaxed stance; Jump Left.
h_a_b0j4
Relaxed stance; Jump Right.
h_a_b0l0
Relaxed stance; Landing.
h_a_b0l1
Relaxed stance; Landing Forward.
h_a_b0l2
Relaxed stance; Landing Backward.
h_a_b0l3
Relaxed stance; Landing Left.
h_a_b0l4
Relaxed stance; Landing Right.
h_a_bodyslam
Raveshaw animation.
h_a_c0a1_02
Heavy Weapon Guy stance; Run.
h_a_c0a1_04
Heavy Weapon Guy stance; Run.
h_a_c0a1_05
Inventory labels: Heavy Weapon Guy stance; Run. / Heavy Weapon Guy stance; Walk.
h_a_c0b1_02
Heavy Weapon Guy stance; Walk.
h_a_c0b1_04
Heavy Weapon Guy stance; Walk.
h_a_c0b1_05
Heavy Weapon Guy stance; Walk.
h_a_c1a0
Shoulder look down stance; Stand.
h_a_c1a1
Shoulder look down stance; Run Forward.
h_a_c1a2
Shoulder look down stance; Run Backward.
h_a_c1a3
Shoulder look down stance; Run Left.
h_a_c1a4
Shoulder look down stance; Run Right.
h_a_c1a5
Shoulder look down stance; Turn Left (unused).
h_a_c1a6
Shoulder look down stance; Turn Right (unused).
h_a_c1b1
Shoulder look down stance; Walk Forward.
h_a_c1b2
Shoulder look down stance; Walk Backward.
h_a_c1b3
Shoulder look down stance; Walk Left.
h_a_c1b4
Shoulder look down stance; Walk Right.
h_a_c1c0
Shoulder look down stance; Crouch.
h_a_c1c1
Shoulder look down stance; Crouch Forward.
h_a_c1c2
Shoulder look down stance; Crouch Backward.
h_a_c1c3
Shoulder look down stance; Crouch Left.
h_a_c1c4
Shoulder look down stance; Crouch Right.
h_a_c1c5
Shoulder look down stance; Crouch Turn Left (unused).
h_a_c1c6
Shoulder look down stance; Crouch Turn Right (unused).
h_a_c1d0
Shoulder look down stance; Falling.
h_a_c1j0
Shoulder look down stance; Jump.
h_a_c1j1
Shoulder look down stance; Jump Forward.
h_a_c1j2
Shoulder look down stance; Jump Backward.
h_a_c1j3
Shoulder look down stance; Jump Left.
h_a_c1j4
Shoulder look down stance; Jump Right.
h_a_c1l0
Shoulder look down stance; Landing.
h_a_c1l1
Shoulder look down stance; Landing Forward.
h_a_c1l2
Shoulder look down stance; Landing Backward.
h_a_c1l3
Shoulder look down stance; Landing Left.
h_a_c1l4
Shoulder look down stance; Landing Right.
h_a_c2a0
Shoulder stance; Stand.
h_a_c2a1
Shoulder stance; Run Forward.
h_a_c2a2
Shoulder stance; Run Backward.
h_a_c2a3
Shoulder stance; Run Left.
h_a_c2a4
Shoulder stance; Run Right.
h_a_c2a5
Shoulder stance; Turn Left (unused).
h_a_c2a6
Shoulder stance; Turn Right (unused).
h_a_c2b1
Shoulder stance; Walk Forward.
h_a_c2b2
Shoulder stance; Walk Backward.
h_a_c2b3
Shoulder stance; Walk Left.
h_a_c2b4
Shoulder stance; Walk Right.
h_a_c2c0
Shoulder stance; Crouch. Explicit script refs: PRDemo.
h_a_c2c1
Shoulder stance; Crouch Forward.
h_a_c2c2
Shoulder stance; Crouch Backward.
h_a_c2c3
Shoulder stance; Crouch Left.
h_a_c2c4
Shoulder stance; Crouch Right.
h_a_c2c5
Shoulder stance; Crouch Turn Left (unused).
h_a_c2c6
Shoulder stance; Crouch Turn Right (unused).
h_a_c2d0
Shoulder stance; Falling.
h_a_c2d3
Shoulder stance; Falling Left.
h_a_c2d4
Shoulder stance; Falling Right.
h_a_c2g0
Shoulder stance; Reload.
h_a_c2j0
Shoulder stance; Jump.
h_a_c2j1
Shoulder stance; Jump Forward.
h_a_c2j2
Shoulder stance; Jump Backward.
h_a_c2j3
Shoulder stance; Jump Left.
h_a_c2j4
Shoulder stance; Jump Right.
h_a_c2l0
Shoulder stance; Land.
h_a_c2l1
Shoulder stance; Land Forward.
h_a_c2l2
Inventory labels: Shoulder stance; Land Backward. / C4-beacon-handsdown stance; Landing Backward.
h_a_c2l3
Shoulder stance; Land Left.
h_a_c2l4
Shoulder stance; Land Right.
h_a_c3a0
Shoulder look up stance; Stand.
h_a_c3a1
Shoulder look up stance; Run Forward.
h_a_c3a2
Shoulder look up stance; Run Backward.
h_a_c3a3
Shoulder look up stance; Run Left.
h_a_c3a4
Shoulder look up stance; Run Right.
h_a_c3a5
Shoulder look up stance; Turn Left (unused).
h_a_c3a6
Shoulder look up stance; Turn Right (unused).
h_a_c3b1
Shoulder look up stance; Walk Forward.
h_a_c3b2
Shoulder look up stance; Walk Backward.
h_a_c3b3
Shoulder look up stance; Walk Left.
h_a_c3b4
Shoulder look up stance; Walk Right.
h_a_c3c0
Shoulder look up stance; Crouch.
h_a_c3c1
Shoulder look up stance; Crouch Forward.
h_a_c3c2
Shoulder look up stance; Crouch Backward.
h_a_c3c3
Shoulder look up stance; Crouch Left.
h_a_c3c4
Shoulder look up stance; Crouch Right.
h_a_c3c5
Shoulder look up stance; Crouch Turn Left (unused).
h_a_c3c6
Shoulder look up stance; Crouch Turn Right (unused).
h_a_c3d0
Shoulder look up stance; Falling.
h_a_c3j0
Shoulder look up stance; Jump.
h_a_c3j1
Shoulder look up stance; Jump Forward.
h_a_c3j2
Shoulder look up stance; Jump Backward.
h_a_c3j3
Shoulder look up stance; Jump Left.
h_a_c3j4
Shoulder look up stance; Jump Right.
h_a_c3l0
Shoulder look up stance; Landing.
h_a_c3l1
Shoulder look up stance; Landing Forward.
h_a_c3l2
Shoulder look up stance; Landing Backward.
h_a_c3l3
Shoulder look up stance; Landing Left.
h_a_c3l4
Shoulder look up stance; Landing Right.
h_a_con1
Cinematic animation.
h_a_con2
Cinematic animation. Explicit script refs: Mission01, Mission02, Mission04, Mission11 +2 more.
h_a_cresentkick
Mendoza animation.
h_a_d11a
Hip look down stance; Falling and Flailing. Explicit script refs: Mission11.
h_a_d1a0
Hip look down stance; Stand.
h_a_d1a1
Hip look down stance; Run Forward.
h_a_d1a2
Hip look down stance; Run Backward.
h_a_d1a3
Hip look down stance; Run Left.
h_a_d1a4
Hip look down stance; Run Right.
h_a_d1a5
Hip look down stance; Turn Left (unused).
h_a_d1a6
Hip look down stance; Turn Right (unused).
h_a_d1b1
Hip look down stance; Walk Forward.
h_a_d1b2
Hip look down stance; Walk Backward.
h_a_d1b3
Hip look down stance; Walk Left.
h_a_d1b4
Hip look down stance; Walk Right.
h_a_d1c0
Hip look down stance; Crouch.
h_a_d1c1
Hip look down stance; Crouch Forward.
h_a_d1c2
Hip look down stance; Crouch Backward.
h_a_d1c3
Hip look down stance; Crouch Left.
h_a_d1c4
Hip look down stance; Crouch Right.
h_a_d1c5
Hip look down stance; Crouch Turn Left (unused).
h_a_d1c6
Hip look down stance; Crouch Turn Right (unused).
h_a_d1d0
Hip look down stance; Falling.
h_a_d1j0
Hip look down stance; Jump.
h_a_d1j1
Hip look down stance; Jump Forward.
h_a_d1j2
Hip look down stance; Jump Backward.
h_a_d1j3
Hip look down stance; Jump Left.
h_a_d1j4
Hip look down stance; Jump Right.
h_a_d1l0
Hip look down stance; Landing.
h_a_d1l1
Hip look down stance; Landing Forward.
h_a_d1l2
Hip look down stance; Landing Backward.
h_a_d1l3
Hip look down stance; Landing Left.
h_a_d1l4
Hip look down stance; Landing Right.
h_a_d2a0
Hip stance; Stand.
h_a_d2a1
Hip stance; Run Forward.
h_a_d2a2
Hip stance; Run Backward.
h_a_d2a3
Hip stance; Run Left. Explicit script refs: PRDemo.
h_a_d2a4
Hip stance; Run Right. Explicit script refs: PRDemo.
h_a_d2a5
Hip stance; Turn Left (unused).
h_a_d2a6
Hip stance; Turn Right (unused).
h_a_d2b1
Hip stance; Walk Forward.
h_a_d2b2
Hip stance; Walk Backward. Explicit script refs: PRDemo.
h_a_d2b3
Hip stance; Walk Left.
h_a_d2b4
Hip stance; Walk Right.
h_a_d2c0
Hip stance; Crouch.
h_a_d2c1
Hip stance; Crouch Forward.
h_a_d2c2
Hip stance; Crouch Backward.
h_a_d2c3
Hip stance; Crouch Left.
h_a_d2c4
Hip stance; Crouch Right.
h_a_d2c5
Hip stance; Crouch Turn Left (unused).
h_a_d2c6
Hip stance; Crouch Turn Right (unused).
h_a_d2d0
Hip stance; Falling.
h_a_d2d3
Hip stance; Falling Left.
h_a_d2d4
Hip stance; Falling Right.
h_a_d2g0
Hip stance; Third Person Reload.
h_a_d2j0
Hip stance; Jump.
h_a_d2j1
Hip stance; Jump Forward.
h_a_d2j2
Hip stance; Jump Backward.
h_a_d2j3
Hip stance; Jump Left.
h_a_d2j4
Hip stance; Jump Right.
h_a_d2l0
Hip stance; Land.
h_a_d2l1
Hip stance; Land Forward.
h_a_d2l2
Hip stance; Land Backward.
h_a_d2l3
Hip stance; Land Left.
h_a_d2l4
Hip stance; Land Right.
h_a_d3a0
Hip Look up stance; Stand.
h_a_d3a1
Hip Look up stance; Run Forward.
h_a_d3a2
Hip Look up stance; Run Backward.
h_a_d3a3
Hip Look up stance; Run Left.
h_a_d3a4
Hip Look up stance; Run Right.
h_a_d3a5
Hip Look up stance; Turn Left (unused).
h_a_d3a6
Hip Look up stance; Turn Right (unused).
h_a_d3b1
Hip Look up stance; Walk Forward.
h_a_d3b2
Hip Look up stance; Walk Backward.
h_a_d3b3
Hip Look up stance; Walk Left.
h_a_d3b4
Hip Look up stance; Walk Right.
h_a_d3c0
Hip Look up stance; Crouch.
h_a_d3c1
Hip Look up stance; Crouch Forward.
h_a_d3c2
Hip Look up stance; Crouch Backward.
h_a_d3c3
Hip Look up stance; Crouch Left.
h_a_d3c4
Hip Look up stance; Crouch Right.
h_a_d3c5
Hip Look up stance; Crouch Turn Left (unused).
h_a_d3c6
Hip Look up stance; Crouch Turn Right (unused).
h_a_d3d0
Hip Look up stance; Falling.
h_a_d3j0
Hip Look up stance; Jump.
h_a_d3j1
Hip Look up stance; Jump Forward.
h_a_d3j2
Hip Look up stance; Jump Backward.
h_a_d3j3
Hip Look up stance; Jump Left.
h_a_d3j4
Hip Look up stance; Jump Right.
h_a_d3l0
Hip Look up stance; Land.
h_a_d3l1
Hip Look up stance; Land Forward.
h_a_d3l2
Hip Look up stance; Land Backward.
h_a_d3l3
Hip Look up stance; Land Left.
h_a_d3l4
Hip Look up stance; Land Right.
h_a_deathblast
Death animation.
h_a_deathblast2
Death animation.
h_a_div1
DIVE animation. Explicit script refs: PRDemo.
h_a_div2
DIVE animation.
h_a_div3
DIVE animation.
h_a_div4
DIVE animation.
h_a_draw
Draw animation.
h_a_drawc
Draw animation.
h_a_dsh1
Sprint animation.
h_a_dsh2
Sprint animation.
h_a_dsh3
Sprint animation.
h_a_dsh4
Sprint animation.
h_a_f1a0
Handgun look down stance; Stand.
h_a_f1a1
Handgun look down stance; Run Forward.
h_a_f1a2
Handgun look down stance; Run Backward.
h_a_f1a3
Handgun look down stance; Run Left.
h_a_f1a4
Handgun look down stance; Run Right.
h_a_f1a5
Handgun look down stance; Turn Left (unused).
h_a_f1a6
Handgun look down stance; Turn Right (unused).
h_a_f1b1
Handgun look down stance; Walk Forward.
h_a_f1b2
Handgun look down stance; Walk Backward.
h_a_f1b3
Handgun look down stance; Walk Left.
h_a_f1b4
Handgun look down stance; Walk Right.
h_a_f1c0
Handgun look down stance; Crouch.
h_a_f1c1
Handgun look down stance; Crouch Forward.
h_a_f1c2
Handgun look down stance; Crouch Backward.
h_a_f1c3
Handgun look down stance; Crouch Left.
h_a_f1c4
Handgun look down stance; Crouch Right.
h_a_f1c5
Handgun look down stance; Crouch Turn Left (unused).
h_a_f1c6
Handgun look down stance; Crouch Turn Right (unused).
h_a_f1d0
Handgun look down stance; Falling.
h_a_f1j0
Handgun look down stance; Jump.
h_a_f1j1
Handgun look down stance; Jump Forward.
h_a_f1j2
Handgun look down stance; Jump Backward.
h_a_f1j3
Handgun look down stance; Jump Left.
h_a_f1j4
Handgun look down stance; Jump Right.
h_a_f1l0
Handgun look down stance; Land.
h_a_f1l1
Handgun look down stance; Land Forward.
h_a_f1l2
Handgun look down stance; Land Backward.
h_a_f1l3
Handgun look down stance; Land Left.
h_a_f1l4
Handgun look down stance; Land Right.
h_a_f2a0
Handgun stance; Stand.
h_a_f2a1
Handgun stance; Run Forward.
h_a_f2a2
Handgun stance; Run Backward.
h_a_f2a3
Handgun stance; Run Left.
h_a_f2a4
Handgun stance; Run Right.
h_a_f2a5
Handgun stance; Turn Left (unused).
h_a_f2a6
Handgun stance; Turn Right (unused).
h_a_f2b1
Handgun stance; Walk Forward.
h_a_f2b2
Handgun stance; Walk Backward.
h_a_f2b3
Handgun stance; Walk Left.
h_a_f2b4
Handgun stance; Walk Right.
h_a_f2c0
Handgun stance; Crouch.
h_a_f2c1
Handgun stance; Crouch Forward.
h_a_f2c2
Handgun stance; Crouch Backward.
h_a_f2c3
Handgun stance; Crouch Left.
h_a_f2c4
Handgun stance; Crouch Right.
h_a_f2c5
Handgun stance; Crouch Turn Left (unused).
h_a_f2c6
Handgun stance; Crouch Turn Right (unused).
h_a_f2d0
Handgun stance; Falling.
h_a_f2d3
Handgun stance; Falling Left.
h_a_f2d4
Handgun stance; Falling Right.
h_a_f2g0
Handgun stance; Third Person Reload.
h_a_f2j0
Handgun stance; Jump.
h_a_f2j1
Handgun stance; Jump Forward.
h_a_f2j2
Handgun stance; Jump Backward.
h_a_f2j3
Handgun stance; Jump Left.
h_a_f2j4
Handgun stance; Jump Right.
h_a_f2l0
Handgun stance; Land.
h_a_f2l1
Handgun stance; Land Forward.
h_a_f2l2
Handgun stance; Land Backward.
h_a_f2l3
Handgun stance; Land Left.
h_a_f2l4
Handgun stance; Land Right.
h_a_f3a0
Handgun look up stance; Stand.
h_a_f3a1
Handgun look up stance; Run Forward.
h_a_f3a2
Handgun look up stance; Run Backward.
h_a_f3a3
Handgun look up stance; Run Left.
h_a_f3a4
Handgun look up stance; Run Right.
h_a_f3a5
Handgun look up stance; Turn Left (unused).
h_a_f3a6
Handgun look up stance; Turn Right (unused).
h_a_f3b1
Handgun look up stance; Walk Forward.
h_a_f3b2
Handgun look up stance; Walk Backward.
h_a_f3b3
Handgun look up stance; Walk Left.
h_a_f3b4
Handgun look up stance; Walk Right.
h_a_f3c0
Handgun look up stance; Crouch.
h_a_f3c1
Handgun look up stance; Crouch Forward.
h_a_f3c2
Handgun look up stance; Crouch Backward.
h_a_f3c3
Handgun look up stance; Crouch Left.
h_a_f3c4
Handgun look up stance; Crouch Right.
h_a_f3c5
Handgun look up stance; Crouch Turn Left (unused).
h_a_f3c6
Handgun look up stance; Crouch Turn Right (unused).
h_a_f3d0
Handgun look up stance; Falling.
h_a_f3j0
Handgun look up stance; Jump.
h_a_f3j1
Handgun look up stance; Jump Forward.
h_a_f3j2
Handgun look up stance; Jump Backward.
h_a_f3j3
Handgun look up stance; Jump Left.
h_a_f3j4
Handgun look up stance; Jump Right.
h_a_f3l0
Handgun look up stance; Land.
h_a_f3l1
Handgun look up stance; Land Forward.
h_a_f3l2
Handgun look up stance; Land Backward.
h_a_f3l3
Handgun look up stance; Land Left.
h_a_f3l4
Handgun look up stance; Land Right.
h_a_fal8
Cinematic animation.
h_a_flma
Mendoza animation. HumanState ON_FIRE loop; Toolkit_Objects also uses it for scripted fire-death playback. Explicit script refs: Test_DAK, Toolkit_Objects.
h_a_flmb
Mendoza animation. HumanState special-damage death clip for fire, chem, and electric deaths.
h_a_flmc
Death animation.
h_a_flp1
Flip animation.
h_a_flp3
Flip animation.
h_a_flp4
Flip animation.
h_a_fly1
Raveshaw animation.
h_a_fly2
Raveshaw animation.
h_a_fly3
Raveshaw animation.
h_a_fly4
Raveshaw animation.
h_a_flykick
Mendoza animation.
h_a_g0a1_01
Beacon stance; Panic Run.
h_a_g0b1_01
Beacon stance; Walking while looking side to side.
h_a_h0b1_01
Cinematic animation.
h_a_h11c
Mendoza animation. PRDemo comments identify this clip as a standing-up animation. Explicit script refs: Mission03, PRDemo.
h_a_h12c
Mendoza animation.
h_a_h13c
Cinematic animation. Explicit script refs: Mission03.
h_a_host_l1a
Hostage animation. Explicit script refs: Mission04, Mission06, mission08.
h_a_host_l1b
Hostage animation. Explicit script refs: Mission01, Mission05, Mission06, Mission07 +3 more.
h_a_host_l1c
Hostage animation. Explicit script refs: Mission01, Mission04, Mission05, Mission06 +2 more.
h_a_host_l2a
Hostage animation. Explicit script refs: Mission04.
h_a_host_l2b
Hostage animation. Explicit script refs: Mission01, Mission04, Mission05, Mission11 +1 more.
h_a_host_l2c
Hostage animation. Explicit script refs: Mission01, Mission04, Mission05, Mission11.
h_a_host_l3a
Hostage animation.
h_a_host_l3b
Hostage animation.
h_a_host_l3c
Hostage animation.
h_a_i0b1_01
Cinematic animation.
h_a_j01c
Cinematic animation. Explicit script refs: Mission04, Mission1.
h_a_j04c
Cinematic animation. Explicit script refs: PRDemo.
h_a_j08c
Cinematic animation.
h_a_j0b1_01
Cinematic animation.
h_a_j11c
Cinematic animation. Explicit script refs: Mission04, Mission1, PRDemo.
h_a_j12c
Cinematic animation. Explicit script refs: Mission01, Mission05, PRDemo, Test_DME.
h_a_j13a
Cinematic animation. Explicit script refs: Mission01, PRDemo.
h_a_j13b
Cinematic animation. Explicit script refs: Mission01, Mission04, PRDemo.
h_a_j13c
Cinematic animation. Explicit script refs: Mission01, Mission05, PRDemo.
h_a_j14c
Cinematic animation. Explicit script refs: Mission1, PRDemo.
h_a_j15c
Cinematic animation. Explicit script refs: Mission1, PRDemo.
h_a_j17c
Cinematic animation. Explicit script refs: Mission01, Mission1.
h_a_j18c
Cinematic animation. Explicit script refs: Mission02, Mission1, MissionDemo, PRDemo.
h_a_j19a
Cinematic animation. Explicit script refs: Mission01, Mission04.
h_a_j19b
Cinematic animation.
h_a_j19c
Cinematic animation. Explicit script refs: Mission01, Mission04.
h_a_j19s
Cinematic animation. Explicit script refs: Mission01, Mission04.
h_a_j20a
Cinematic animation. Explicit script refs: Mission09.
h_a_j20b
Cinematic animation. Explicit script refs: Mission09.
h_a_j20c
Cinematic animation. Explicit script refs: Mission09.
h_a_j21c
Cinematic animation. Explicit script refs: Mission01, Mission04, Mission1, MissionX0 +1 more.
h_a_j22c
Cinematic animation. Explicit script refs: Mission1, PRDemo.
h_a_j23c
Cinematic animation. Explicit script refs: Mission02, Mission1, MissionDemo.
h_a_j24c
Cinematic animation. Explicit script refs: Mission1.
h_a_j26c
Cinematic animation. Explicit script refs: Mission09, Mission1, mission08.
h_a_j27c
Cinematic animation. Explicit script refs: Mission02, Mission1, MissionDemo.
h_a_j33c
Cinematic animation. Explicit script refs: Mission1, PRDemo.
h_a_j43a
Cinematic animation. Explicit script refs: PRDemo.
h_a_j43b
Cinematic animation. Explicit script refs: PRDemo.
h_a_j43c
Cinematic animation. Explicit script refs: PRDemo.
h_a_j99a
Cinematic animation.
h_a_j99b
Cinematic animation.
h_a_j99c
Cinematic animation. Explicit script refs: Test_BMG.
h_a_legpain
Cinematic animation.
h_a_punchcombo
Mendoza animation.
h_a_sidekick
Mendoza animation.
h_a_sld1_01
Dodge animation. HumanState forward dive variant.
h_a_sld1_02
Dodge animation. HumanState forward dive variant.
h_a_sld2_01
Dodge animation. HumanState backward dive variant.
h_a_sld2_02
Dodge animation. HumanState backward dive variant.
h_a_sld3_00
Dodge animation.
h_a_sld3_01
Dodge animation. HumanState left dive variant.
h_a_sld3_02
Dodge animation. HumanState left dive variant.
h_a_sld4_00
Dodge animation.
h_a_sld4_01
Dodge animation. HumanState right dive variant.
h_a_sld4_02
Dodge animation. HumanState right dive variant.
h_a_troop1a
Cinematic animation.
h_a_troop1b
Cinematic animation.
h_a_troop1c
Cinematic animation.
h_a_troop2
Cinematic animation.
h_a_troopdrop
Cinematic animation. Explicit script refs: Mission01, MissionX0.
h_a_v42a
Transition animation. Explicit script refs: Mission01.
h_a_v62a
Transition animation.
h_a_x1e_run
Cinematic animation. Explicit script refs: Mission01.
h_a_x33c
Cinematic animation. Explicit script refs: Mission1.
h_a_x5d_parat_1
Cinematic animation. Explicit script refs: Mission01, Mission03, Mission09, Mission10 +3 more.
h_a_x5d_parat_2
Cinematic animation. Explicit script refs: Mission01, Mission03, Mission09, Mission10 +2 more.
h_a_x5d_parat_3
Cinematic animation. Explicit script refs: Mission01, Mission03, Mission09, Mission10 +2 more.
h_a_x9c_suit
Cinematic animation. Explicit script refs: Mission09.
h_a_xg_napc_out
Cinematic animation. Explicit script refs: Mission05.