C-Skeleton Animation Inventory

This page lists 24 known C-skeleton animation names with hosted GIF previews and working notes.

Skeleton C is the mutant skeleton.

OpenW3D still routes human animation names through HumanAnimControlClass. When code requests an S_A_HUMAN.H_A_* clip on a non-A human skeleton, the engine first tries the matching S_C_HUMAN.H_C_* name and only stays on the A clip if no C-specific version exists.

The mutant set is much smaller than the A or B inventories. Its common movement clips mostly use the H_C_A0* baseline for stand, run, and walk, then add a small number of mutant-specific special-state and mission clips.

Shared A-named clips can also appear in this export when the mutant set reuses an A-style animation directly.

Common locomotion suffixes in this set include:

  • A0 stand

  • A1 to A4 run

  • B1 to B4 walk

The A0A0_L* names in this set are special mutant clips rather than the full directional landing library seen on Skeleton A.

The notes below combine naming-pattern descriptions with explicit OpenW3D source references when a clip is named in code.

h_a_c0a1_03

Preview of h_a_c0a1_03

A-named shared clip included with the mutant set. Variant _03.

h_a_c0b1_03

Preview of h_a_c0b1_03

A-named shared clip included with the mutant set. Variant _03.

h_c_6001

Preview of h_c_6001

Mutant-specific special clip.

h_c_6002

Preview of h_c_6002

Mutant-specific special clip.

h_c_7001

Preview of h_c_7001

Mutant scripted behavior clip. Mission08 plays it on created mutants, and Mission09 uses it as one of the goto-and-animate outcomes.

h_c_7002

Preview of h_c_7002

Mutant scripted behavior clip. Mission09 uses it as an alternate goto-and-animate outcome.

h_c_a0a0_l01

Preview of h_c_a0a0_l01

Special mutant clip on the A0/A0 stand baseline. Variant L01.

h_c_a0a0_l02

Preview of h_c_a0a0_l02

Special mutant clip on the A0/A0 stand baseline. Variant L02.

h_c_a0a0_l03

Preview of h_c_a0a0_l03

Special mutant clip on the A0/A0 stand baseline. Variant L03.

h_c_a0a0_l04

Preview of h_c_a0a0_l04

Special mutant clip on the A0/A0 stand baseline. Variant L04.

h_c_a0a0_l05

Preview of h_c_a0a0_l05

Special mutant clip on the A0/A0 stand baseline. Variant L05.

h_c_a0a0_l06

Preview of h_c_a0a0_l06

Special mutant clip on the A0/A0 stand baseline. Variant L06.

h_c_a0a0_l07

Preview of h_c_a0a0_l07

Special mutant clip on the A0/A0 stand baseline. RaveshawBossGameObj uses it for the roar state.

h_c_a0a0_l27

Preview of h_c_a0a0_l27

Special mutant clip on the A0/A0 stand baseline. Variant L27.

h_c_a0a1

Preview of h_c_a0a1

Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with A1 run forward legs.

h_c_a0a2

Preview of h_c_a0a2

Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with A2 run backward legs.

h_c_a0a3

Preview of h_c_a0a3

Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with A3 run left legs.

h_c_a0a4

Preview of h_c_a0a4

Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with A4 run right legs.

h_c_a0b1

Preview of h_c_a0b1

Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with B1 walk forward legs.

h_c_a0b2

Preview of h_c_a0b2

Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with B2 walk backward legs.

h_c_a0b3

Preview of h_c_a0b3

Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with B3 walk left legs.

h_c_a0b4

Preview of h_c_a0b4

Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with B4 walk right legs.

h_c_tubedie

Preview of h_c_tubedie

Mutant tube-death clip. Mission04 and Mission11 play it when a chamber is destroyed, then destroy the object on completion.

h_c_x11e_escape

Preview of h_c_x11e_escape

Mission-specific mutant escape clip from M11.mix. Mission11 plays it when a chamber opens; on completion the mutant arms itself and attacks the player.