C-Skeleton Animation Inventory
This page lists 24 known C-skeleton animation names with hosted GIF previews and working notes.
Skeleton C is the mutant skeleton.
OpenW3D still routes human animation names through HumanAnimControlClass.
When code requests an S_A_HUMAN.H_A_* clip on a non-A human skeleton, the
engine first tries the matching S_C_HUMAN.H_C_* name and only stays on the
A clip if no C-specific version exists.
The mutant set is much smaller than the A or B inventories. Its common
movement clips mostly use the H_C_A0* baseline for stand, run, and walk,
then add a small number of mutant-specific special-state and mission clips.
Shared A-named clips can also appear in this export when the mutant set reuses an A-style animation directly.
Common locomotion suffixes in this set include:
A0standA1toA4runB1toB4walk
The A0A0_L* names in this set are special mutant clips rather than the
full directional landing library seen on Skeleton A.
The notes below combine naming-pattern descriptions with explicit OpenW3D source references when a clip is named in code.
h_a_c0a1_03
A-named shared clip included with the mutant set. Variant _03.
h_a_c0b1_03
A-named shared clip included with the mutant set. Variant _03.
h_c_6001
Mutant-specific special clip.
h_c_6002
Mutant-specific special clip.
h_c_7001
Mutant scripted behavior clip. Mission08 plays it on created mutants, and Mission09 uses it as one of the goto-and-animate outcomes.
h_c_7002
Mutant scripted behavior clip. Mission09 uses it as an alternate goto-and-animate outcome.
h_c_a0a0_l01
Special mutant clip on the A0/A0 stand baseline. Variant L01.
h_c_a0a0_l02
Special mutant clip on the A0/A0 stand baseline. Variant L02.
h_c_a0a0_l03
Special mutant clip on the A0/A0 stand baseline. Variant L03.
h_c_a0a0_l04
Special mutant clip on the A0/A0 stand baseline. Variant L04.
h_c_a0a0_l05
Special mutant clip on the A0/A0 stand baseline. Variant L05.
h_c_a0a0_l06
Special mutant clip on the A0/A0 stand baseline. Variant L06.
h_c_a0a0_l07
Special mutant clip on the A0/A0 stand baseline. RaveshawBossGameObj uses it for the roar state.
h_c_a0a0_l27
Special mutant clip on the A0/A0 stand baseline. Variant L27.
h_c_a0a1
Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with A1 run forward legs.
h_c_a0a2
Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with A2 run backward legs.
h_c_a0a3
Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with A3 run left legs.
h_c_a0a4
Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with A4 run right legs.
h_c_a0b1
Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with B1 walk forward legs.
h_c_a0b2
Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with B2 walk backward legs.
h_c_a0b3
Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with B3 walk left legs.
h_c_a0b4
Locomotion clip. A0 hands-down / empty-hands / C4 / beacon baseline hold style with B4 walk right legs.
h_c_tubedie
Mutant tube-death clip. Mission04 and Mission11 play it when a chamber is destroyed, then destroy the object on completion.
h_c_x11e_escape
Mission-specific mutant escape clip from M11.mix. Mission11 plays it when a chamber opens; on completion the mutant arms itself and attacks the player.