MissionDemo.cpp
Category:
missionActive scripts:
10Source:
Code/Scripts/MissionDemo.cpp
MDD_Commando
MDD_Commando in MissionDemo.cpp initializes behavior when the object is created.
Source line:
1788Event hooks:
CreatedPersistence hooks: none detected
Key engine calls:
Control_Enable,Set_Shield_TypeSummary source:
heuristic
MDD_Flying_Vehicle
MDD_Flying_Vehicle in MissionDemo.cpp initializes behavior when the object is created; continues work on timer callbacks; reacts to destruction state; drives AI action commands; uses timers; sends custom events.
Source line:
1691Event hooks:
Created,Destroyed,Enemy_Seen,Timer_ExpiredPersistence hooks: none detected
Key engine calls:
Enable_Hibernation,Enable_Enemy_Seen,Enable_Engine,Disable_Physical_Collisions,Action_Goto,Start_Timer,Action_Attack,Get_PositionSummary source:
heuristic
Parameter Description:
Unit_ID:int
MDD_GDI_Soldier
MDD_GDI_Soldier in MissionDemo.cpp initializes behavior when the object is created; responds to custom events; continues work on timer callbacks; reacts to destruction state; drives AI action commands; uses timers; creates or destroys objects; changes innate AI behavior.
Source line:
1215Event hooks:
Created,Destroyed,Custom,Sound_Heard,Timer_ExpiredPersistence hooks: none detected
Key engine calls:
Enable_Hibernation,Get_Position,Innate_Disable,Start_Timer,Apply_Damage,Get_A_Star,Find_Object,Action_GotoSummary source:
heuristic
Parameter Description:
Area_ID:int, Soldier_Type=0:int
MDD_Havoc_Unit
MDD_Havoc_Unit in MissionDemo.cpp initializes behavior when the object is created; responds to custom events; continues work on timer callbacks; drives AI action commands; uses timers.
Source line:
1798Event hooks:
Created,Custom,Sound_Heard,Timer_ExpiredPersistence hooks: none detected
Key engine calls:
Enable_Hibernation,Set_Shield_Type,Set_Shield_Strength,Start_Timer,Action_GotoSummary source:
heuristic
MDD_Nod_Apache
MDD_Nod_Apache in MissionDemo.cpp initializes behavior when the object is created; continues work on timer callbacks; drives AI action commands; uses timers; sends custom events.
Source line:
1448Event hooks:
Created,Sound_Heard,Timer_ExpiredPersistence hooks: none detected
Key engine calls:
Enable_Engine,Disable_Physical_Collisions,Start_Timer,Action_Attack,Get_Position,Find_Object,Get_A_Star,Get_DistanceSummary source:
heuristic
Parameter Description:
Area_ID:int
MDD_Nod_Soldier
MDD_Nod_Soldier in MissionDemo.cpp initializes behavior when the object is created; responds to custom events; continues work on timer callbacks; reacts to destruction state; drives AI action commands; uses timers; sends custom events; changes innate AI behavior.
Source line:
711Event hooks:
Created,Killed,Damaged,Custom,Sound_Heard,Enemy_Seen,Timer_ExpiredPersistence hooks: none detected
Key engine calls:
Get_Position,Set_Innate_Soldier_Home_Location,Enable_Hibernation,Start_Timer,Grant_Key,Get_A_Star,Find_Object,Action_GotoSummary source:
heuristic
Parameter Description:
Area_Number:int,Area_Officer:int,Pre_Placed:int
MDD_Nod_Stealth
MDD_Nod_Stealth in MissionDemo.cpp initializes behavior when the object is created; continues work on timer callbacks; reacts to destruction state; drives AI action commands; uses timers; creates or destroys objects.
Source line:
1623Event hooks:
Created,Destroyed,Enemy_Seen,Timer_ExpiredPersistence hooks: none detected
Key engine calls:
Enable_Hibernation,Enable_Enemy_Seen,Action_Goto,Start_Timer,Action_Attack,Get_Position,Create_Logical_Sound,Create_ObjectSummary source:
heuristic
MDD_Objective_Controller
MDD_Objective_Controller in MissionDemo.cpp initializes behavior when the object is created; creates or destroys objects; updates objectives; starts conversations.
Source line:
48Event hooks:
CreatedPersistence hooks: none detected
Key engine calls:
Enable_HUD,Create_Object,Attach_Script,Create_Conversation,Join_Conversation,Start_Conversation,Enable_Hibernation,Add_ObjectiveSummary source:
heuristic
MDD_Respawn_Controller
MDD_Respawn_Controller in MissionDemo.cpp initializes behavior when the object is created; responds to custom events; continues work on timer callbacks; uses timers; sends custom events; creates or destroys objects.
Source line:
97Event hooks:
Created,Custom,Timer_ExpiredPersistence hooks: none detected
Key engine calls:
Send_Custom_Event,Find_Object,Create_Object,Attach_Script,Start_Timer,Set_Facing,Debug_Message,Get_Difficulty_LevelSummary source:
heuristic
MDD_Stationary_Vehicle
MDD_Stationary_Vehicle in MissionDemo.cpp initializes behavior when the object is created; responds to custom events; continues work on timer callbacks; drives AI action commands; uses timers; sends custom events.
Source line:
1375Event hooks:
Created,Custom,Sound_Heard,Enemy_Seen,Timer_ExpiredPersistence hooks: none detected
Key engine calls:
Set_Shield_Type,Enable_Enemy_Seen,Start_Timer,Action_Attack,Get_Player_Type,Send_Custom_Event,Apply_Damage,Action_ResetSummary source:
heuristic
Parameter Description:
Area_ID:int