Toolkit_Siege.cpp

  • Category: toolkit

  • Active scripts: 2

  • Source: Code/Scripts/Toolkit_Siege.cpp

M00_Siege_Actor_RAD

M00_Siege_Actor_RAD in Toolkit_Siege.cpp initializes behavior when the object is created; responds to custom events; reacts to destruction state; sends custom events.

  • Source line: 169

  • Event hooks: Created, Destroyed, Custom, Sound_Heard

  • Persistence hooks: none detected

  • Key engine calls: Send_Custom_Event, Get_ID, Find_Object

  • Summary source: heuristic

Parameter Description:

Start_Now=1:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=0:int,
My_Group_ID=0:int, Debug_Mode=0:int

M00_Siege_Zone_RAD

M00_Siege_Zone_RAD in Toolkit_Siege.cpp initializes behavior when the object is created; responds to custom events; continues work on timer callbacks; uses timers; sends custom events.

  • Source line: 41

  • Event hooks: Created, Custom, Timer_Expired

  • Persistence hooks: none detected

  • Key engine calls: Get_Random, Start_Timer, Get_Position, Find_Object, Send_Custom_Event, Create_Logical_Sound, Get_ID, Set_Innate_Soldier_Home_Location

  • Summary source: heuristic

Parameter Description:

Start_Now=1:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=0:int,
Wander_Distance=3.0:float, My_Group_ID=0:int, Attraction_Radius=20.0:float, Debug_Mode=0:int