Toolkit_Siege.cpp
Category:
toolkitActive scripts:
2Source:
Code/Scripts/Toolkit_Siege.cpp
M00_Siege_Actor_RAD
M00_Siege_Actor_RAD in Toolkit_Siege.cpp initializes behavior when the object is created; responds to custom events; reacts to destruction state; sends custom events.
Source line:
169Event hooks:
Created,Destroyed,Custom,Sound_HeardPersistence hooks: none detected
Key engine calls:
Send_Custom_Event,Get_ID,Find_ObjectSummary source:
heuristic
Parameter Description:
Start_Now=1:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=0:int,
My_Group_ID=0:int, Debug_Mode=0:int
M00_Siege_Zone_RAD
M00_Siege_Zone_RAD in Toolkit_Siege.cpp initializes behavior when the object is created; responds to custom events; continues work on timer callbacks; uses timers; sends custom events.
Source line:
41Event hooks:
Created,Custom,Timer_ExpiredPersistence hooks: none detected
Key engine calls:
Get_Random,Start_Timer,Get_Position,Find_Object,Send_Custom_Event,Create_Logical_Sound,Get_ID,Set_Innate_Soldier_Home_LocationSummary source:
heuristic
Parameter Description:
Start_Now=1:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=0:int,
Wander_Distance=3.0:float, My_Group_ID=0:int, Attraction_Radius=20.0:float, Debug_Mode=0:int