Test_BMG.cpp
Category:
test-and-prototypeActive scripts:
1Source:
Code/Scripts/Test_BMG.cpp
BMG_Test_Script
BMG_Test_Script in Test_BMG.cpp initializes behavior when the object is created; continues work on timer callbacks; drives AI action commands; uses timers; changes inventory or weapons.
Source line:
38Event hooks:
Created,Sound_Heard,Timer_ExpiredPersistence hooks: none detected
Key engine calls:
Debug_Message,Start_Timer,Action_Attack,Get_The_Star,Clear_Weapons,Give_PowerUp,Select_WeaponSummary source:
heuristic