Test_BMG.cpp

  • Category: test-and-prototype

  • Active scripts: 1

  • Source: Code/Scripts/Test_BMG.cpp

BMG_Test_Script

BMG_Test_Script in Test_BMG.cpp initializes behavior when the object is created; continues work on timer callbacks; drives AI action commands; uses timers; changes inventory or weapons.

  • Source line: 38

  • Event hooks: Created, Sound_Heard, Timer_Expired

  • Persistence hooks: none detected

  • Key engine calls: Debug_Message, Start_Timer, Action_Attack, Get_The_Star, Clear_Weapons, Give_PowerUp, Select_Weapon

  • Summary source: heuristic