unitcombat.cpp

  • Category: misc

  • Active scripts: 1

  • Source: Code/Scripts/unitcombat.cpp

Unit_Combat

Unit_Combat in unitcombat.cpp initializes behavior when the object is created; responds to custom events; continues work on timer callbacks; reacts to destruction state; uses timers; sends custom events; creates or destroys objects; controls animation playback.

  • Source line: 59

  • Event hooks: Created, Destroyed, Killed, Damaged, Custom, Sound_Heard, Enemy_Seen, Timer_Expired, Animation_Complete

  • Persistence hooks: Save_Data, Load_Data

  • Key engine calls: Find_Object, Send_Custom_Event, Get_Random, Get_ID, Get_Position, Start_Timer, Enable_Enemy_Seen, Enable_Sound_Heard

  • Summary source: heuristic

Parameter Description:

Scoreboard_ID=0:int,Controller_ID=0:int,Script_Override=0:int,Soldier_Type=0:int