Test_DAK.cpp

  • Category: test-and-prototype

  • Active scripts: 7

  • Source: Code/Scripts/Test_DAK.cpp

DAK_Electric_Death_DAK

DAK_Electric_Death_DAK in Test_DAK.cpp initializes behavior when the object is created; responds to custom events; sends custom events; creates or destroys objects.

  • Source line: 146

  • Event hooks: Created, Damaged, Custom

  • Persistence hooks: none detected

  • Key engine calls: Get_Random, Send_Custom_Event, Get_Position, Create_Object, Attach_Script, Apply_Damage

  • Summary source: heuristic

DAK_Fire_Gas_Elec_Death_DAK

DAK_Fire_Gas_Elec_Death_DAK in Test_DAK.cpp implements script callbacks.

  • Source line: 72

  • Event hooks: Damaged, Action_Complete

  • Persistence hooks: none detected

  • Key engine calls: Get_Health, Get_Max_Health, Action_Play_Animation, Apply_Damage

  • Summary source: heuristic

Parameter Description:

DeathType:string

DAK_PCT_Pokable_DAK

DAK_PCT_Pokable_DAK in Test_DAK.cpp initializes behavior when the object is created.

  • Source line: 180

  • Event hooks: Created

  • Persistence hooks: none detected

  • Key engine calls: Enable_HUD_Pokable_Indicator, Display_Health_Bar

  • Summary source: heuristic

DAK_PlayerSpotted

DAK_PlayerSpotted in Test_DAK.cpp drives AI action commands.

  • Source line: 50

  • Event hooks: Damaged

  • Persistence hooks: none detected

  • Key engine calls: Find_Object, Action_Goto, Action_Attack

  • Summary source: heuristic

DAK_TestScriptOne

DAK_TestScriptOne in Test_DAK.cpp drives AI action commands.

  • Source line: 36

  • Event hooks: Damaged

  • Persistence hooks: none detected

  • Key engine calls: Is_A_Star, Action_Goto

  • Summary source: heuristic

DAK_Vehicle_Regen_DAK

DAK_Vehicle_Regen_DAK in Test_DAK.cpp initializes behavior when the object is created; responds to custom events; sends custom events.

  • Source line: 124

  • Event hooks: Created, Custom

  • Persistence hooks: none detected

  • Key engine calls: Send_Custom_Event, Get_Health, Get_Max_Health, Apply_Damage

  • Summary source: heuristic

M00_BUILDING_EXPLODE_NO_DAMAGE_DAK

M00_BUILDING_EXPLODE_NO_DAMAGE_DAK in Test_DAK.cpp reacts to destruction state; creates explosions.

  • Source line: 190

  • Event hooks: Killed

  • Persistence hooks: none detected

  • Key engine calls: Create_Explosion, Shake_Camera, Get_Position

  • Summary source: heuristic