Toolkit_Animations.cpp

  • Category: toolkit

  • Active scripts: 3

  • Source: Code/Scripts/Toolkit_Animations.cpp

M00_Animation_Play_Drop_Object_Attach_Script_RMV

M00_Animation_Drop_Object_Attach_Script_RMV This script plays an animation when the object it is attached to receives a custom, drops

  • Source line: 214

  • Event hooks: Created, Custom

  • Persistence hooks: none detected

  • Key engine calls: Action_Reset, Create_Object_At_Bone, Attach_Script

  • Summary source: source comment

Parameter Description:

Start_Now=0:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=0:int,
Action_Priority:int, Action_ID:int, Animation:string, Drop_Frame:int, Drop_Object:string,
Drop_Bone:string, Script_Name:string, Script_Params:string, Debug_Mode=0:int

Source Notes:

M00_Animation_Drop_Object_Attach_Script_RMV

  This script plays an animation when the object it is attached to receives a custom, drops
  a new object at a specified frame of the animation, and then attaches a script to the
  new object.

  Parameters:

  Animation          = The animation to play.
  Drop_Frame = The frame at which to drop the object.
  Drop_Object        = The object to drop.
  Drop_Bone          = The bone from which the object is dropped.
  Script_Name        = The name of the script to attach.
  Script_Params      = The parameters for the attached script.

M00_Animation_Play_Drop_Object_RMV

This script plays an animation when the object it is attached to receives a custom.

  • Source line: 145

  • Event hooks: Created, Custom

  • Persistence hooks: none detected

  • Key engine calls: Action_Reset, Create_Object_At_Bone

  • Summary source: source comment

Parameter Description:

Start_Now=0:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=1:int,
Action_Priority:int, Action_ID:int, Animation:string, Drop_Frame:int, Drop_Object:string,
Drop_Bone:string, Debug_Mode=0:int

Source Notes:

M00_Animation_Play_Drop_Object_RMV

  This script plays an animation when the object it is attached to receives a custom.

  Parameters:

  Animation          = The animation to play.
  Drop_Frame = The frame at which an object should drop.
  Drop_Object        = The object to drop.
  Drop_Bone          = The bone from which to drop the object.

M00_Animation_Play_RMV

M00_Animation_Play_On_Activation_RMV This script plays an animation when the object it is attached to receives a custom.

  • Source line: 88

  • Event hooks: Created, Custom

  • Persistence hooks: none detected

  • Key engine calls: Action_Reset

  • Summary source: source comment

Parameter Description:

Start_Now=0:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=0:int,
Action_Priority:int, Action_ID:int, Animation:string, Loop=0:int, Debug_Mode=0:int

Source Notes:

M00_Animation_Play_On_Activation_RMV

  This script plays an animation when the object it is attached to receives a custom.

  Parameters:

  Animation  = The animation to play.
  Loop               = Whether the animation should loop or not. 1 for looping. 0 for not.