Toolkit_Animations.cpp
Category:
toolkitActive scripts:
3Source:
Code/Scripts/Toolkit_Animations.cpp
M00_Animation_Play_Drop_Object_Attach_Script_RMV
M00_Animation_Drop_Object_Attach_Script_RMV This script plays an animation when the object it is attached to receives a custom, drops
Source line:
214Event hooks:
Created,CustomPersistence hooks: none detected
Key engine calls:
Action_Reset,Create_Object_At_Bone,Attach_ScriptSummary source:
source comment
Parameter Description:
Start_Now=0:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=0:int,
Action_Priority:int, Action_ID:int, Animation:string, Drop_Frame:int, Drop_Object:string,
Drop_Bone:string, Script_Name:string, Script_Params:string, Debug_Mode=0:int
Source Notes:
M00_Animation_Drop_Object_Attach_Script_RMV
This script plays an animation when the object it is attached to receives a custom, drops
a new object at a specified frame of the animation, and then attaches a script to the
new object.
Parameters:
Animation = The animation to play.
Drop_Frame = The frame at which to drop the object.
Drop_Object = The object to drop.
Drop_Bone = The bone from which the object is dropped.
Script_Name = The name of the script to attach.
Script_Params = The parameters for the attached script.
M00_Animation_Play_Drop_Object_RMV
This script plays an animation when the object it is attached to receives a custom.
Source line:
145Event hooks:
Created,CustomPersistence hooks: none detected
Key engine calls:
Action_Reset,Create_Object_At_BoneSummary source:
source comment
Parameter Description:
Start_Now=0:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=1:int,
Action_Priority:int, Action_ID:int, Animation:string, Drop_Frame:int, Drop_Object:string,
Drop_Bone:string, Debug_Mode=0:int
Source Notes:
M00_Animation_Play_Drop_Object_RMV
This script plays an animation when the object it is attached to receives a custom.
Parameters:
Animation = The animation to play.
Drop_Frame = The frame at which an object should drop.
Drop_Object = The object to drop.
Drop_Bone = The bone from which to drop the object.
M00_Animation_Play_RMV
M00_Animation_Play_On_Activation_RMV This script plays an animation when the object it is attached to receives a custom.
Source line:
88Event hooks:
Created,CustomPersistence hooks: none detected
Key engine calls:
Action_ResetSummary source:
source comment
Parameter Description:
Start_Now=0:int, Receive_Type:int, Receive_Param_On=1:int, Receive_Param_Off=0:int,
Action_Priority:int, Action_ID:int, Animation:string, Loop=0:int, Debug_Mode=0:int
Source Notes:
M00_Animation_Play_On_Activation_RMV
This script plays an animation when the object it is attached to receives a custom.
Parameters:
Animation = The animation to play.
Loop = Whether the animation should loop or not. 1 for looping. 0 for not.