Test_DAY.cpp
Category:
test-and-prototypeActive scripts:
13Source:
Code/Scripts/Test_DAY.cpp
DAY_TestScriptOne
DAY_TestScriptOne in Test_DAY.cpp initializes behavior when the object is created; responds to custom events; drives AI action commands; sends custom events.
Source line:
69Event hooks:
Created,CustomPersistence hooks: none detected
Key engine calls:
Get_Position,Find_Object,Action_Attack,Send_Custom_EventSummary source:
heuristic
DAY_TestScriptThree
DAY_TestScriptThree in Test_DAY.cpp initializes behavior when the object is created; creates explosions.
Source line:
128Event hooks:
CreatedPersistence hooks: none detected
Key engine calls:
Create_Explosion,Get_PositionSummary source:
heuristic
DAY_TestScriptTwo
DAY_TestScriptTwo in Test_DAY.cpp initializes behavior when the object is created; changes innate AI behavior.
Source line:
119Event hooks:
CreatedPersistence hooks: none detected
Key engine calls:
Innate_DisableSummary source:
heuristic
DAY_VTOL_CircleAttack
DAY_VTOL_CircleAttack in Test_DAY.cpp initializes behavior when the object is created; responds to custom events; drives AI action commands; sends custom events.
Source line:
137Event hooks:
Created,Damaged,CustomPersistence hooks: none detected
Key engine calls:
Get_Random,Get_Position,Get_Safe_Flight_Height,Get_ID,Send_Custom_Event,Find_Object,Action_AttackSummary source:
heuristic
M00_Cinematic_Kill_Object_DAY
M00_Cinematic_Kill_Object_DAY in Test_DAY.cpp initializes behavior when the object is created.
Source line:
319Event hooks:
CreatedPersistence hooks: none detected
Key engine calls:
Apply_DamageSummary source:
heuristic
M00_DestroyedStateObject_DAY
M00_DestroyedStateObject_DAY in Test_DAY.cpp reacts to destruction state; creates or destroys objects.
Source line:
226Event hooks:
DestroyedPersistence hooks: none detected
Key engine calls:
Get_Position,Create_Object,Set_FacingSummary source:
heuristic
Parameter Description:
OriginalModelFacing:float,DestroyedModelPreset:string
M00_Disable_Loiter_DAY
M00_Disable_Loiter_DAY in Test_DAY.cpp initializes behavior when the object is created; responds to custom events.
Source line:
301Event hooks:
Created,CustomPersistence hooks: none detected
Key engine calls:
Set_Loiters_AllowedSummary source:
heuristic
M00_GrantPowerup_Created
M00_GrantPowerup_Created in Test_DAY.cpp initializes behavior when the object is created; changes inventory or weapons.
Source line:
196Event hooks:
CreatedPersistence hooks: none detected
Key engine calls:
Give_PowerUpSummary source:
heuristic
Parameter Description:
WeaponDef:string
M00_Play_Sound_Object_Bone_DAY
M00_Play_Sound_Object_Bone_DAY in Test_DAY.cpp initializes behavior when the object is created; responds to custom events; continues work on timer callbacks; uses timers; plays sounds.
Source line:
241Event hooks:
Created,Custom,Timer_ExpiredPersistence hooks: none detected
Key engine calls:
Get_Random,Start_Timer,Get_Position,Debug_Message,Create_3D_Sound_At_Bone,Monitor_SoundSummary source:
heuristic
Parameter Description:
Sound_Preset:string, Frequency_Min=-1.0:float, Frequency_Max:float
M00_PlayAnimation_DestroyObject_DAY
M00_PlayAnimation_DestroyObject_DAY in Test_DAY.cpp initializes behavior when the object is created; creates or destroys objects; controls animation playback.
Source line:
284Event hooks:
Created,Animation_CompletePersistence hooks: none detected
Key engine calls:
Set_Animation,Destroy_ObjectSummary source:
heuristic
Parameter Description:
AnimationName:string
M00_Screenshot_Poser_DAY
M00_Screenshot_Poser_DAY in Test_DAY.cpp initializes behavior when the object is created; changes innate AI behavior.
Source line:
37Event hooks:
Created,Action_CompletePersistence hooks: none detected
Key engine calls:
Set_Loiters_Allowed,Innate_Disable,Innate_Soldier_Enable_Enemy_Seen,Innate_Soldier_Enable_Gunshot_Heard,Innate_Soldier_Enable_Footsteps_Heard,Innate_Soldier_Enable_Bullet_Heard,Innate_Soldier_Enable_Actions,Action_Play_AnimationSummary source:
heuristic
Parameter Description:
Anim_Name:string
M00_Set_Background_Music_DAY
M00_Set_Background_Music_DAY in Test_DAY.cpp initializes behavior when the object is created.
Source line:
329Event hooks:
CreatedPersistence hooks: none detected
Key engine calls:
Set_Background_MusicSummary source:
heuristic
Parameter Description:
MusicFile:string
M00_VisceroidInnate_DAY
M00_VisceroidInnate_DAY in Test_DAY.cpp initializes behavior when the object is created; reacts to destruction state; controls animation playback.
Source line:
208Event hooks:
Created,KilledPersistence hooks: none detected
Key engine calls:
Set_Loiters_Allowed,Set_AnimationSummary source:
heuristic